Hi there,
We now require all users to set the order/invoice number in their profile. Please could you do so using the instructions here so I can provide support:
https://moodkie.com/forum/viewtopic.php?t=3014
All the best,
Joel
Search found 4855 matches
- Sun Mar 31, 2024 8:45 am
- Forum: General Discussion
- Topic: Get Type of data
- Replies: 3
- Views: 139
- Sun Mar 31, 2024 8:44 am
- Forum: General Discussion
- Topic: Start encryption for released game
- Replies: 3
- Views: 170
Re: Start encryption for released game
Hi, I have a released game with no encryption and have had trouble with cheaters from day one. My second game, I didn't even make leaderboards lol but I did encrypt lolx2. In hindsight, seeing the file for my first game and how easy it is to change the unencrypted file and close the game to change ...
- Sat Mar 30, 2024 9:06 am
- Forum: General Discussion
- Topic: "New Game" - "Delete All Data" (Playmaker)
- Replies: 4
- Views: 666
Re: "New Game" - "Delete All Data" (Playmaker)
I'm reworking an old project (Unity 5.6.3) with Playmaker (1.8.4) and using Easy Save 2. It was working fine the last time I opened it, but now I'm seeing a missing action "DeleteDataPool." Any idea what could have happened and how I can fix it? Thanks in advance. Hi there, Easy Save has ...
- Thu Mar 28, 2024 9:21 am
- Forum: General Discussion
- Topic: ❗❗❗ IMPORTANT: Order or Invoice Number is now required ❗❗❗
- Replies: 0
- Views: 2517
❗❗❗ IMPORTANT: Order or Invoice Number is now required ❗❗❗
We now require that your order or invoice number is entered into the "Asset Store Invoice Number or Order ID" field of your profile. This is not visible to other users and only visible to Moodkie staff. To find your order number you can do the following: Go to https://assetstore.unity.com/...
- Thu Mar 28, 2024 9:07 am
- Forum: General Discussion
- Topic: ES3.Load<string> Exception
- Replies: 1
- Views: 1432
Re: ES3.Load<string> Exception
Hi there,
Firstly I recommend updating to the latest version of Easy Save.
If this doesn't resolve the issue, please see the section of the Error Handling guide regarding this error:
https://docs.moodkie.com/easy-save-3/es ... -handling/
All the best,
Joel
Firstly I recommend updating to the latest version of Easy Save.
If this doesn't resolve the issue, please see the section of the Error Handling guide regarding this error:
https://docs.moodkie.com/easy-save-3/es ... -handling/
All the best,
Joel
- Wed Mar 27, 2024 8:47 am
- Forum: General Discussion
- Topic: Singleton load and save scriptable object between scenes
- Replies: 1
- Views: 1432
Re: Singleton load and save scriptable object between scenes
Hi there, I've had no other reports of this. If you've added the manager to all of your open scenes using the instructions in the error message and you're still getting the error, please could you create a new project with a simple scene which replicates this and send it to me using the form at mood...
- Wed Mar 27, 2024 8:44 am
- Forum: General Discussion
- Topic: Scriptable Object Reference without Reference Manager?
- Replies: 1
- Views: 1459
Re: Scriptable Object Reference without Reference Manager?
Hi there, If you want to ignore a field in a class you can use the [ES3NonSerialized] attribute (you would also need to delete the save data to ensure the field isn't stored in there). See the Choosing what is saved guide for more info: https://docs.moodkie.com/easy-save-3/es3-guides/choosing-what-i...
- Tue Mar 26, 2024 12:05 pm
- Forum: General Discussion
- Topic: How to handle altered gamedata?
- Replies: 3
- Views: 1431
Re: How to handle altered gamedata?
Hi there, The example you've given shouldn't throw an error (not from our end anyway). In the case of loading your data it will load value1 as expected and do nothing with value2. In this case you would need to set an appropriate default value for your value2 field. If you want to perform logic base...
- Tue Mar 26, 2024 8:27 am
- Forum: General Discussion
- Topic: Textures being loaded from another scenes
- Replies: 8
- Views: 1661
Re: Textures being loaded from another scenes
Hi there, Should I go scene by scene clicking in the "Optimize" button? Correct, you would need to do this for every manager. Would it make any difference removing the "Easy Save 3 Manager" and adding it again? This will regenerate all of your reference IDs, so any save data usin...
- Sun Mar 24, 2024 8:56 am
- Forum: General Discussion
- Topic: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
- Replies: 3
- Views: 1427
Re: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
Hi Chris, All the Easy Save 3 Manager does is put the dependencies in your scene into a Dictionary, so if doing so (which is quite a standard thing to do in Unity) is causing issues then this would indicate that the asset you're using is doing something unusual underneath. The only solution I can pr...