Search found 5054 matches

by Joel
Fri Dec 20, 2024 10:46 am
Forum: General Discussion for Easy Save 3
Topic: Question about using auto save with constructed game objects
Replies: 2
Views: 1791

Re: Question about using auto save with constructed game objects

Hi there, Do I need to manually attach an ES3Prefab to each of these in the editor If you wanted to add an ES3Prefab Component by code you would need to use the following code: var es3Prefab = Undo.AddComponent<ES3Prefab>(go); es3Prefab.GeneratePrefabReferences(); and then manually choose what gets ...
by Joel
Thu Dec 19, 2024 2:52 pm
Forum: General Discussion for Easy Save 3
Topic: Load is not working.
Replies: 1
Views: 1356

Re: Load is not working.

Hi there, and apologies for the delayed response, it seems that we've not been getting all notifications of new threads.

Please could you provide more information on how it's not loading? Easy Save will throw an error if it encounters any issues. Your code appears to be working fine at our end.
by Joel
Thu Dec 19, 2024 2:48 pm
Forum: General Discussion for Easy Save 3
Topic: ES3Spreadsheet GetCell and SetCell Add "" to Data Containing Spaces
Replies: 7
Views: 4684

Re: ES3Spreadsheet GetCell and SetCell Add "" to Data Containing Spaces

Hi there, ES3Spreadsheet.GetCell adds quotation marks "" when it reads entries that contain a space. Please could you create a script which I can drop into a new scene in a new project which replicates this issue? I don't appear to be able to replicate this at my end. The problem is that t...
by Joel
Sun Dec 08, 2024 8:36 am
Forum: General Discussion for Easy Save 3
Topic: When I use ES3.Load<Texture2D>() ,I get :FormatException: Input string was not in a correct format.
Replies: 2
Views: 1681

Re: When I use ES3.Load<Texture2D>() ,I get :FormatException: Input string was not in a correct format.

Hi there, I've not seen anything like this before, though my best guess is that the text encoding of the file is different to the one being loaded. This is most commonly because the file has been manually modified in a text editor and saved using an encoding other than UTF8. In this case deleting th...
by Joel
Mon Dec 02, 2024 8:54 am
Forum: Feature Requests for Easy Save 3
Topic: Allow automatic serialization after manual serialization in ES3Types
Replies: 0
Views: 2846

Allow automatic serialization after manual serialization in ES3Types

Status

Requested

Complexity

7/10

Description

Allow a custom ES3Type to manually make Write calls, and then use reflection to save the rest of the fields.
by Joel
Thu Nov 28, 2024 9:44 am
Forum: General Discussion for Easy Save 3
Topic: How to minimize time when loading multiple photos?
Replies: 1
Views: 1452

Re: How to minimize time when loading multiple photos?

Hi there, Firstly, how are you getting your Texture bytes? If they're uncompressed then that is going to be an extremely large amount of data so will always be slow (this will be limited by your hardware rather than Easy Save). Secondly, have you followed the Improving Performance guide? This shows ...
by Joel
Wed Nov 27, 2024 3:23 pm
Forum: General Discussion for Easy Save 3
Topic: about Error "Could not extract GUID in text file"
Replies: 22
Views: 24191

Re: about Error "Could not extract GUID in text file"

Hi there,

Please could you send it to me using the form at moodkie.com/repro.

Many thanks,
Joel
by Joel
Wed Nov 27, 2024 10:12 am
Forum: General Discussion for Easy Save 3
Topic: AutoSave: Prefabs are not instantiated
Replies: 11
Views: 4005

Re: AutoSave: Prefabs are not instantiated

Hi there, Hey, I meant something like that, inside ES3UserType: For this method I need to store the "manual" saves in a different location, since (I assume) you have FileShare.None under the hood when you create a FileStream to access the save file. As previously mentioned, you shouldn't c...
by Joel
Tue Nov 26, 2024 9:32 am
Forum: General Discussion for Easy Save 3
Topic: AutoSave: Prefabs are not instantiated
Replies: 11
Views: 4005

Re: AutoSave: Prefabs are not instantiated

Hi there, Double Load() doesn't seem like a "natural" solution. It's the only solution if you just want to exclusively use Auto Save and not our Save and Load API. It's a system designed to save GameObjects and their Components using a UI, so it has its limitations. I tried putting ES3.Loa...
by Joel
Mon Nov 25, 2024 10:08 am
Forum: General Discussion for Easy Save 3
Topic: AutoSave: Prefabs are not instantiated
Replies: 11
Views: 4005

Re: AutoSave: Prefabs are not instantiated

Thanks for sending that over. When I modified your project to load twice the Module reference of of the Module slot loaded fine and Hello from WeaponModule3 was outputted correctly. To do this I set the Load event in Auto Save to None and then added this script to a GameObject in your scene: using U...