Search found 5054 matches

by Joel
Mon Nov 11, 2024 3:32 pm
Forum: General Discussion for Easy Save 3
Topic: Local Save Selection in Unity WebGL with Easy Save 3
Replies: 4
Views: 3565

Re: Local Save Selection in Unity WebGL with Easy Save 3

Hi there, The WebGL specification does not allow access to the user's file system for security reasons. You may be able to create a Javascript plugin within the webpage hosting the WebGL application to get this data (see this thread on Unity Discussion for more info), but we wouldn't be able to supp...
by Joel
Fri Nov 08, 2024 9:47 am
Forum: General Discussion for Easy Save 3
Topic: How to manage (very) large scenes ?
Replies: 14
Views: 6784

Re: How to manage (very) large scenes ?

Nice! Gave it a try and it works. :D However, the Reference count label for the ES3 Reference Mgr didn't change but I can confirm the excluded objects are within the Exclude Objects array and their references are removed from the References array. Edit: Also noticed an option to Set Reference IDs o...
by Joel
Thu Nov 07, 2024 10:54 am
Forum: General Discussion for Easy Save 3
Topic: How to manage (very) large scenes ?
Replies: 14
Views: 6784

Re: How to manage (very) large scenes ?

Thanks for sending that over, I managed to replicate it and this will be resolved in 3.5.19.

All the best,
Joel
by Joel
Wed Nov 06, 2024 10:27 am
Forum: General Discussion for Easy Save 3
Topic: How to manage (very) large scenes ?
Replies: 14
Views: 6784

Re: How to manage (very) large scenes ?

yimingt wrote: Wed Nov 06, 2024 10:08 am Then I did do like those steps but I still see the references there. Shall I go ahead and send to the repro?
Yes please. The link is https://moodkie.com/repro.

All the best,
Joel
by Joel
Wed Nov 06, 2024 10:27 am
Forum: General Discussion for Easy Save 3
Topic: ES3Prefab and ES3AutoSave for Prefab Variants
Replies: 10
Views: 5565

Re: ES3Prefab and ES3AutoSave for Prefab Variants

situations where it's useful to have the same prefab ID for different prefabs That's interesting. When would doing such a thing be useful? Wouldn't having the same ID potentially cause it to spawn the undesired prefab? The most common situation is when you need to save a prefab instance, but this p...
by Joel
Wed Nov 06, 2024 9:54 am
Forum: General Discussion for Easy Save 3
Topic: ES3Prefab and ES3AutoSave for Prefab Variants
Replies: 10
Views: 5565

Re: ES3Prefab and ES3AutoSave for Prefab Variants

Perhaps there could be a feature for the ES3ReferenceManager to iterate through the ES3Prefab list and output those that are duplicate. Wouldn't solve in creating an ID that is unique but at least we would know of a duplication issue happening. We wouldn't do this automatically as there are situati...
by Joel
Wed Nov 06, 2024 9:40 am
Forum: General Discussion for Easy Save 3
Topic: Weird issue after importing easy save
Replies: 1
Views: 2144

Re: Weird issue after importing easy save

Hi there, We've had no reports of this, though be aware that if you're saving/loading those images then they do need to be read/write enabled (otherwise it's impossible for it to get the texture data). But there's no way for Easy Save to affect any images which aren't being saved/loaded. If you're s...
by Joel
Wed Nov 06, 2024 9:37 am
Forum: General Discussion for Easy Save 3
Topic: How to manage (very) large scenes ?
Replies: 14
Views: 6784

Re: How to manage (very) large scenes ?

Just to be clear on the steps. 1. Refresh ES3ReferenceManager 2. Select objects to exclude. Right click them, "Exclude References(s) from Manager". 3. Refresh ES3ReferenceManager After the refresh, the objects previously selected should be removed from the References array. Is the process...
by Joel
Tue Nov 05, 2024 9:22 am
Forum: General Discussion for Easy Save 3
Topic: How to manage (very) large scenes ?
Replies: 14
Views: 6784

Re: How to manage (very) large scenes ?

How do I add a reference component to the Reference Manager? I tried right clicking on the component but I do not see an option to add a reference. The objects will be excluded the next time the manager is refreshed. I tried doing this but I still see the reference in the References array. Would th...
by Joel
Tue Nov 05, 2024 9:20 am
Forum: General Discussion for Easy Save 3
Topic: ES3Prefab and ES3AutoSave for Prefab Variants
Replies: 10
Views: 5565

Re: ES3Prefab and ES3AutoSave for Prefab Variants

yimingt wrote: Tue Nov 05, 2024 3:04 am Would a warning appear if the prefab ID were similar to another ES3Prefab? I'm worried about duplicate Prefab IDs.
It wouldn't because there would be no way for Easy Save to know that it was a duplicate ID (otherwise we'd be able to automatically change it).