Search found 5054 matches
- Mon Nov 11, 2024 3:32 pm
- Forum: General Discussion for Easy Save 3
- Topic: Local Save Selection in Unity WebGL with Easy Save 3
- Replies: 4
- Views: 3565
Re: Local Save Selection in Unity WebGL with Easy Save 3
Hi there, The WebGL specification does not allow access to the user's file system for security reasons. You may be able to create a Javascript plugin within the webpage hosting the WebGL application to get this data (see this thread on Unity Discussion for more info), but we wouldn't be able to supp...
- Fri Nov 08, 2024 9:47 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6784
Re: How to manage (very) large scenes ?
Nice! Gave it a try and it works. :D However, the Reference count label for the ES3 Reference Mgr didn't change but I can confirm the excluded objects are within the Exclude Objects array and their references are removed from the References array. Edit: Also noticed an option to Set Reference IDs o...
- Thu Nov 07, 2024 10:54 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6784
Re: How to manage (very) large scenes ?
Thanks for sending that over, I managed to replicate it and this will be resolved in 3.5.19.
All the best,
Joel
All the best,
Joel
- Wed Nov 06, 2024 10:27 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6784
Re: How to manage (very) large scenes ?
- Wed Nov 06, 2024 10:27 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
Re: ES3Prefab and ES3AutoSave for Prefab Variants
situations where it's useful to have the same prefab ID for different prefabs That's interesting. When would doing such a thing be useful? Wouldn't having the same ID potentially cause it to spawn the undesired prefab? The most common situation is when you need to save a prefab instance, but this p...
- Wed Nov 06, 2024 9:54 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
Re: ES3Prefab and ES3AutoSave for Prefab Variants
Perhaps there could be a feature for the ES3ReferenceManager to iterate through the ES3Prefab list and output those that are duplicate. Wouldn't solve in creating an ID that is unique but at least we would know of a duplication issue happening. We wouldn't do this automatically as there are situati...
- Wed Nov 06, 2024 9:40 am
- Forum: General Discussion for Easy Save 3
- Topic: Weird issue after importing easy save
- Replies: 1
- Views: 2144
Re: Weird issue after importing easy save
Hi there, We've had no reports of this, though be aware that if you're saving/loading those images then they do need to be read/write enabled (otherwise it's impossible for it to get the texture data). But there's no way for Easy Save to affect any images which aren't being saved/loaded. If you're s...
- Wed Nov 06, 2024 9:37 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6784
Re: How to manage (very) large scenes ?
Just to be clear on the steps. 1. Refresh ES3ReferenceManager 2. Select objects to exclude. Right click them, "Exclude References(s) from Manager". 3. Refresh ES3ReferenceManager After the refresh, the objects previously selected should be removed from the References array. Is the process...
- Tue Nov 05, 2024 9:22 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6784
Re: How to manage (very) large scenes ?
How do I add a reference component to the Reference Manager? I tried right clicking on the component but I do not see an option to add a reference. The objects will be excluded the next time the manager is refreshed. I tried doing this but I still see the reference in the References array. Would th...
- Tue Nov 05, 2024 9:20 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565