Unity provides us with no way of reliably determining when a prefab variant has been created, so this isn't possible for us to automate.
Search found 5054 matches
- Mon Nov 04, 2024 10:50 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
- Mon Nov 04, 2024 10:49 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6785
Re: How to manage (very) large scenes ?
1. If I wanted to load an instantiated ES3Prefab as a child of a parent, would the ES3RefManager need a reference to the parent? Correct, because the parent/child relationship is determined by the 'parent' field of the Transform Component. If Easy Save can't get a reference to the parent, it can't ...
- Mon Nov 04, 2024 10:08 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3Prefab and ES3AutoSave for Prefab Variants
- Replies: 10
- Views: 5565
Re: ES3Prefab and ES3AutoSave for Prefab Variants
Hi there, You can add the ES3AutoSave Component whenever you like and change what is saved in the Auto Save window whenever you like. You can add the ES3Prefab Component whenever you like, but be aware if you make a variant it will have the same prefab ID as it's parent, so you will need to open the...
- Mon Nov 04, 2024 9:18 am
- Forum: General Discussion for Easy Save 3
- Topic: How to manage (very) large scenes ?
- Replies: 14
- Views: 6785
Re: How to manage (very) large scenes ?
Hi there, The only references which are necessary are ones which are being saved and loaded (i.e. if you're saving a GameObject it'll be the GameObject itself, any Components you're saving, and UnityEngine.Objects in fields which are being saved. It's not possible to automatically determine this as ...
- Fri Nov 01, 2024 9:29 am
- Forum: General Discussion for Easy Save 3
- Topic: ES3.Save() does not save classes that have been inherited multiple times
- Replies: 2
- Views: 2404
Re: ES3.Save() does not save classes that have been inherited multiple times
Hi there, This is because we follow Unity's specification for what gets serialized (not .NETs), so properties need to be marked with [SerializedField] or [ES3Serializable] and have a getter and setter to be serialized. For more info please see the Supported Types guide: https://docs.moodkie.com/easy...
- Thu Oct 31, 2024 9:01 am
- Forum: General Discussion for Easy Save 3
- Topic: Easysave3 Load all disabling character controller
- Replies: 4
- Views: 2745
Re: Easysave3 Load all disabling character controller
Hi there,
I've sent you an update to resolve this, and will also be resolved in 3.5.19.
All the best,
Joel
I've sent you an update to resolve this, and will also be resolved in 3.5.19.
All the best,
Joel
- Wed Oct 30, 2024 8:40 am
- Forum: General Discussion for Easy Save 3
- Topic: Easysave3 Load all disabling character controller
- Replies: 4
- Views: 2745
Re: Easysave3 Load all disabling character controller
Hi there, Please could you replicate this in a new project with a simple scene which isolates the issue to Easy Save and send it to me using the form at moodkie.com/repro so I can see what is happening. Just a note, Easy Save will just save the fields as specified in the Automatically supported type...
- Mon Oct 28, 2024 8:07 am
- Forum: General Discussion for Easy Save 3
- Topic: Easy Save 3 Loaded GameObject is empty.
- Replies: 4
- Views: 2845
Re: Easy Save 3 Loaded GameObject is empty.
Thanks for doing that. The 'Loaded GameObject' is created when you're loading a Component, but the GameObject that the Component belongs to does not exist. As a Component cannot exist without a GameObject to attach it to, Easy Save has to create a GameObject to attach it to. If the GameObject only h...
- Sat Oct 26, 2024 8:05 am
- Forum: General Discussion for Easy Save 3
- Topic: Easy Save 3 Loaded GameObject is empty.
- Replies: 4
- Views: 2845
Re: Easy Save 3 Loaded GameObject is empty.
Hi there,
Please could you update your profile with your invoice number as described here and let me know when you have done so, so that I can provide support:
https://moodkie.com/forum/viewtopic.php?t=3014
Please could you update your profile with your invoice number as described here and let me know when you have done so, so that I can provide support:
https://moodkie.com/forum/viewtopic.php?t=3014
- Fri Oct 25, 2024 8:40 am
- Forum: General Discussion for Easy Save 3
- Topic: "Type of is not currently supported, and could not be loaded using reflection."
- Replies: 1
- Views: 2051
Re: "Type of is not currently supported, and could not be loaded using reflection."
Glad you managed to resolve your issue.
All the best,
Joel
All the best,
Joel