Search found 4861 matches

by Joel
Mon Apr 15, 2024 1:29 pm
Forum: General Discussion
Topic: OverFlowException when caching a file(ES3.LoadRawBytes)
Replies: 2
Views: 1693

Re: OverFlowException when caching a file(ES3.LoadRawBytes)

Hi there, Generally you would break your files down into smaller save files rather than having one extremely large monolithic save file, otherwise simply the operation of loading that file into memory and resaving it will be a significant bottleneck when actually you only need a small portion of the...
by Joel
Sun Apr 14, 2024 8:11 am
Forum: General Discussion
Topic: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
Replies: 3
Views: 5378

Re: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.

Hi there,

Have you tried refreshing or readding the manager in the other scene?

Regarding your second question, I'm not sure what you mean by a custom serialization scheme. Please could you be more specific?
by Joel
Fri Apr 12, 2024 7:59 am
Forum: General Discussion
Topic: [Bug] Losing reference to a shared reference on load(?)
Replies: 4
Views: 1520

Re: [Bug] Losing reference to a shared reference on load(?)

Glad you managed to resolve your issue :)

All the best,
Joel
by Joel
Thu Apr 11, 2024 5:14 pm
Forum: General Discussion
Topic: Loading Bug (ES3JsonReader)
Replies: 3
Views: 1502

Re: Loading Bug (ES3JsonReader)

Glad you've (hopefully) managed to resolve the issue :)

All the best,
Joel
by Joel
Wed Apr 10, 2024 3:55 pm
Forum: General Discussion
Topic: Loading Bug (ES3JsonReader)
Replies: 3
Views: 1502

Re: Loading Bug (ES3JsonReader)

Hi there, This error usually occurs if you're loading data as a System.Object in a context where the actual type of the object can't be established. However, it's not possible to know exactly why this is happening for you without more information. I recommend making a copy of your project and removi...
by Joel
Wed Apr 10, 2024 7:57 am
Forum: General Discussion
Topic: Error when using reader.ReadInto<GameObject> inside an ES3Type
Replies: 7
Views: 1546

Re: Error when using reader.ReadInto<GameObject> inside an ES3Type

Hi there, Please could you replicate this in a new project with a very simple scene using the latest version of Easy Save and send me a link to it using the form at moodkie.com/contact along with step-by-step instructions and I don't appear to be able to replicate this at my end, and I'm not sure ho...
by Joel
Tue Apr 09, 2024 7:43 am
Forum: General Discussion
Topic: Error when using reader.ReadInto<GameObject> inside an ES3Type
Replies: 7
Views: 1546

Re: Error when using reader.ReadInto<GameObject> inside an ES3Type

Hi there,

Have you created your own ES3Type for GameObject? If so, you will need to delete this and use the default ES3Type for it as otherwise you won't have any ReadInto functionality.

All the best,
Joel
by Joel
Mon Apr 08, 2024 4:40 pm
Forum: General Discussion
Topic: Error when using reader.ReadInto<GameObject> inside an ES3Type
Replies: 7
Views: 1546

Re: Error when using reader.ReadInto<GameObject> inside an ES3Type

Hi there,

Please could you show me Assets/Easy Save 3/Types/ES3UserType_SpawnPoints.cs, as this is the ES3Type which is triggering it. Also just to check, have you modified ES3UserType_SpawnPoints.cs at all?

All the best,
Joel
by Joel
Fri Apr 05, 2024 7:57 am
Forum: General Discussion
Topic: Error when using reader.ReadInto<GameObject> inside an ES3Type
Replies: 7
Views: 1546

Re: Error when using reader.ReadInto<GameObject> inside an ES3Type

Hi there,

Please could you show me the error message with full stack trace so I can see on what lines the error is occurring.

All the best,
Joel
by Joel
Thu Apr 04, 2024 8:47 am
Forum: General Discussion
Topic: How to save/load a list of instances (GameObject) in an ES3ComponentType?
Replies: 4
Views: 1110

Re: How to save/load a list of instances (GameObject) in an ES3ComponentType?

Hi there, Fields of UnityEngine.Object type (or Collections of UnityEngine.Object type) will be saved by reference, not by value. In your case you would either need to save your List of GameObjects using a separate ES3.Save call to ensure that they're saved by value and reference, or you would need ...