Search found 35 matches
- Sat Oct 12, 2019 7:43 am
- Forum: General Discussion
- Topic: Problems saving references to ScriptableObjects
- Replies: 28
- Views: 10723
Re: Problems saving references to ScriptableObjects
I managed to solve it now, although I have no idea why it works. I had the DataTables GameObject in every scene in the editor too, but I noticed that the list of skills in those other scenes only had 1 skill (the only one that was working properly before). I then added all the skills in those lists ...
- Thu Oct 10, 2019 5:55 am
- Forum: General Discussion
- Topic: Problems saving references to ScriptableObjects
- Replies: 28
- Views: 10723
Re: Problems saving references to ScriptableObjects
I am not sure if I understood correctly, but I think I already have that? As mentioned above, I have a gameobject that exists in every scene and this gameobject has a script with a list of all the skill SO's in the game. This list is filled in editor before runtime and it is not altered in any way d...
- Wed Oct 09, 2019 8:04 am
- Forum: General Discussion
- Topic: Problems saving references to ScriptableObjects
- Replies: 28
- Views: 10723
Re: Problems saving references to ScriptableObjects
Hi there, Is there a reference to your ScriptableObjects in your scene in the Editor? If not, you will need to add these otherwise the reference manager will not have any knowledge of them. I also recommend pressing the Refresh References button of the ES3ReferenceMgr attached to the Easy Save 3 Ma...
- Wed Oct 09, 2019 6:14 am
- Forum: General Discussion
- Topic: Problems saving references to ScriptableObjects
- Replies: 28
- Views: 10723
Problems saving references to ScriptableObjects
I'm saving references to ScriptableObjects (assets created in Editor, ID doesn't change between runs), but when loaded, these references have disappeared. Longer story: -I have a SO "CharacterTemplate" that is used to create instances of this SO in run-time. These SO instances are added to...
- Sun Sep 01, 2019 5:45 pm
- Forum: General Discussion
- Topic: Loading from game folder
- Replies: 2
- Views: 1256
Re: Loading from game folder
Thanks! Got it working now.
- Sat Aug 31, 2019 2:00 pm
- Forum: General Discussion
- Topic: Loading from game folder
- Replies: 2
- Views: 1256
Loading from game folder
I have built a map editor to my game that uses ES3 to contain all my maps in Maps.es3 file. On top of this, I also save player data to Data.es3. I just realized that whileas Data.es3 is something that will be generated at runtime and saved to the persistent data path, Maps.es3 is something I need to...
- Mon Jun 24, 2019 3:03 pm
- Forum: General Discussion
- Topic: Constant MissingReferenceException in editor
- Replies: 16
- Views: 10202
Re: Constant MissingReferenceException in editor
If someone is having these problems, updating Unity to 2019.1.8f1 fixed them for me at least.
- Fri Jun 21, 2019 1:57 pm
- Forum: General Discussion
- Topic: Constant MissingReferenceException in editor
- Replies: 16
- Views: 10202
Re: Constant MissingReferenceException in editor
Thanks Joel! I can confirm that the version you sent me removed the MissingReferenceExceptions. I am still however unable to untick "Auto Add Manager to Scene" & "Auto Update References" or open the "Advanced Runtime Settings" in the settings window. That said, thes...
- Thu Jun 20, 2019 4:52 am
- Forum: General Discussion
- Topic: Constant MissingReferenceException in editor
- Replies: 16
- Views: 10202
Re: Constant MissingReferenceException in editor
Oh, weird. I sent it as a reply to the earlier PM, but I now resent it as it's own PM.
- Wed Jun 19, 2019 4:45 am
- Forum: General Discussion
- Topic: Constant MissingReferenceException in editor
- Replies: 16
- Views: 10202
Re: Constant MissingReferenceException in editor
Hey Joel,
Did you already send the update through some channel? I haven't noticed it anywhere (I assume you will send it through PM?) so just wondering if I missed it.
Did you already send the update through some channel? I haven't noticed it anywhere (I assume you will send it through PM?) so just wondering if I missed it.