Search found 4852 matches

by Joel
Mon Feb 04, 2019 7:13 pm
Forum: General Discussion
Topic: Cleaning ES3 MySql database
Replies: 6
Views: 2978

Re: Cleaning ES3 MySql database

Hi there, I've had no other reports of this, and unfortunately it's not possible for me to tell what is happening without replicating it at my end. Please could you send me a very basic project which replicates this? Also, assuming it contains no sensitive data, please could you PM me a dump of your...
by Joel
Sun Feb 03, 2019 10:05 am
Forum: General Discussion
Topic: Proper save/load path for seed data
Replies: 2
Views: 1561

Re: Proper save/load path for seed data

Hi there,

If you need to include data with a build, Unity provides Resources folders for doing this. For information on how to load from a Resources folder, please see this guide.

All the best,
Joel
by Joel
Sun Feb 03, 2019 10:04 am
Forum: General Discussion
Topic: Pre-sale questions about performance
Replies: 7
Views: 2898

Re: Pre-sale questions about performance

Glad to hear it!

All the best,
Joel
by Joel
Sun Feb 03, 2019 10:03 am
Forum: PlayMaker Examples
Topic: REQUEST EXAMPLES AND TUTORIALS HERE
Replies: 47
Views: 94472

Re: REQUEST EXAMPLES AND TUTORIALS HERE

I can't imagine why everyone hasn't requested a tutorial on how once a player is selected the player is saved and then loaded at the start of a new level. How can this be accomplished with autosave or playmaker? Your autosave tutorial just says to add the ES3 autosave component to your gameobject a...
by Joel
Sat Feb 02, 2019 10:50 am
Forum: General Discussion
Topic: Pre-sale questions about performance
Replies: 7
Views: 2898

Re: Pre-sale questions about performance

Hi there, The code you've displayed will do 50 separate writes, but you can use an ES3File to bundle them into a single write. As you noted, your code is wrong. Just incase anyone comes across this code and tries to use it, the generic parameter should be int rather than int[] :) All the best, Joel
by Joel
Fri Feb 01, 2019 5:12 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: New here, need some help please!
Replies: 3
Views: 3562

Re: New here, need some help please!

Hi there, The actions are included with Easy Save 3, and can be found in the Easy Save 3 folder of the Actions browser in PlayMaker. We only support saving and loading PlayMaker arrays. I believe ArrayMaker have their own Easy Save 3 actions, but as they are not affiliated with us we wouldn't be abl...
by Joel
Thu Jan 31, 2019 5:41 pm
Forum: General Discussion
Topic: Pre-sale questions about performance
Replies: 7
Views: 2898

Re: Pre-sale questions about performance

Hi there,

Easy Save 3 automatically creates temporary files when writing data, and the file is only committed if no errors occur, so there's no need to write your own safeguards.

All the best,
Joel
by Joel
Thu Jan 31, 2019 5:35 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: ES2_UserType issues reading float
Replies: 2
Views: 9317

Re: ES2_UserType issues reading float

Hi there,

Firstly, please could you go to Assets > Easy Save 2 > Settings > Tools > Open Persistent Data Path, and delete your save data?

If this doesn't fix the issue, please could you PM me a basic project and instructions to replicate this?

All the best,
Joel
by Joel
Thu Jan 31, 2019 5:34 pm
Forum: General Discussion
Topic: Reference Manager Inspector freezing up.
Replies: 2
Views: 1420

Re: Reference Manager Inspector freezing up.

Hi there,

If there are a large number of items in your scene, opening the reference list may become slow. Unfortunately Easy Save provides us with no other way to display the list.

The list is only provided for debugging purposes so we don't usually recommend opening it.

All the best,
Joel
by Joel
Thu Jan 31, 2019 5:33 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: New here, need some help please!
Replies: 3
Views: 3562

Re: New here, need some help please!

Hi there, Downloading Easy Save from the Asset Store includes both Easy Save 2 and Easy Save 3. The video you posted is for Easy Save 2, but is not using our actions. If you required support for these, you would need to contact the creator of those actions. Alternatively, you can find documentation ...