Hi ryuuguu,
We're looking into this for you as we speak.
Joel
Search found 4858 matches
- Fri May 31, 2013 11:04 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: How do I save on iOS locally?
- Replies: 4
- Views: 10293
- Thu May 30, 2013 11:44 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: How do I save on iOS locally?
- Replies: 4
- Views: 10293
Re: How do I save on iOS locally?
Hi there,
Can I confirm that you are using the latest version of Easy Save 2? Please go to the Asset Store to check if there are any updates.
Kind regards,
Joel
Can I confirm that you are using the latest version of Easy Save 2? Please go to the Asset Store to check if there are any updates.
Kind regards,
Joel
- Wed May 29, 2013 1:38 pm
- Forum: (Legacy) Easy Save 2 Examples and Tutorials
- Topic: Is there an Example you would like to see?
- Replies: 38
- Views: 347463
Re: Is there an Example you would like to see?
Hi Justin,
We're working on some beginner tutorials and example scenes as we speak.
All the best,
Joel
We're working on some beginner tutorials and example scenes as we speak.
All the best,
Joel
- Tue May 28, 2013 9:01 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: General ES2 Workflow + Questions
- Replies: 7
- Views: 12038
Re: General ES2 Workflow + Questions
Hi Justin, Because your questions more closely relate to game implementation rather than Easy Save itself, I'm afraid I can't give you any advice. I can say this however: The order of the objects in the array isn't important. What is important is that we know how many objects we want to save. If we ...
- Tue May 28, 2013 12:45 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: General ES2 Workflow + Questions
- Replies: 7
- Views: 12038
Re: General ES2 Workflow + Questions
Hi Justin, It is acceptable to either create a save game manager or to save things directly. However, you shouldn't use the instanceID as this changes every time the application loads. Instead, you should keep all of your instantiated objects in an array or list and use the position in the array as ...
- Thu May 23, 2013 3:52 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: I'm missing something simple (solved)
- Replies: 7
- Views: 14508
Re: I'm missing something simple (solved)
Not a problem Luca. If you run into any other problems, let us know.
Joel
Joel
- Thu May 23, 2013 2:44 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: I'm missing something simple (solved)
- Replies: 7
- Views: 14508
Re: I'm missing something simple
Hi again Luca, Looks like it may have been a mistake at our end. Instead of assigning the loaded value back to the global variable, it was loading it into a new variable. I've attached a new version of the Playmaker action: delete the old ES2PlayMakerAction.cs file and replace it with this one. Also...
- Thu May 23, 2013 1:09 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: I'm missing something simple (solved)
- Replies: 7
- Views: 14508
Re: I'm missing something simple
Hi Luca,
I'll look into this for you, but have you tried removing the 'Wait' actions? These aren't necessary as the ES2 functions automatically call FINISHED when the data has loaded.
Regards,
Joel
I'll look into this for you, but have you tried removing the 'Wait' actions? These aren't necessary as the ES2 functions automatically call FINISHED when the data has loaded.
Regards,
Joel
- Thu May 23, 2013 9:18 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: I'm missing something simple (solved)
- Replies: 7
- Views: 14508
Re: I'm missing something simple
Hi Luca,
Easy Save saves data in its own format. Because this format isn't ASCII, if you try to open it in a text editor, any integers saved will not be displayed in the text document. However, the data is there, in binary.
Regards,
Joel
Easy Save saves data in its own format. Because this format isn't ASCII, if you try to open it in a text editor, any integers saved will not be displayed in the text document. However, the data is there, in binary.
Regards,
Joel
- Wed May 22, 2013 5:22 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Hash Tables and Arrays Playmaker actions
- Replies: 7
- Views: 18087
Re: Hash Tables and Arrays Playmaker actions
Hi there, It may be possible to call this script from Playmaker, but as we have no control over this, we can't give any advice on doing so. The documentation and examples will show you what methods are called when scripting normally, so this may help you when calling them from Playmaker. Regards, Joel