Search found 26 matches
- Thu Aug 24, 2017 12:26 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save loading wrong info
- Replies: 5
- Views: 11571
Easy Save loading wrong info
Hello, I don´t know why but EasySave2 is reading wrong data. I´m saving as (MADNESS): writer.Write(data.currentMode); and I´m loading (HORDE, is other mode): data.currentMode = reader.Read<Globals.GameModeEnum>(); Im following with breakpoints, and the last saved is MADNESS (As it should) :S Modes: ...
- Thu Aug 24, 2017 12:24 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Save iDictionary
- Replies: 6
- Views: 11404
Re: Save iDictionary
In your docs says it´s not compatible:
http://docs.moodkie.com/easy-save-2/api ... ictionary/
Thanks!
http://docs.moodkie.com/easy-save-2/api ... ictionary/
Thanks!
- Thu Aug 24, 2017 8:58 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Save iDictionary
- Replies: 6
- Views: 11404
Re: Save iDictionary
Hello, I´m going to release it to iOS and Android.
That works on both systems??
Thanks!
That works on both systems??
Thanks!
- Tue Aug 08, 2017 11:50 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Updating custom class save after game release
- Replies: 8
- Views: 14089
Re: Updating custom class save after game release
Thanks for reply!
Could you write a code example please??
Btw, should not the plugin add it by default and update the number and add the if condition automatically when we Update it in the editor??
That feature is added in the Easy Save 3???
best regards
Could you write a code example please??
Btw, should not the plugin add it by default and update the number and add the if condition automatically when we Update it in the editor??
That feature is added in the Easy Save 3???
best regards
- Tue Aug 08, 2017 10:33 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Updating custom class save after game release
- Replies: 8
- Views: 14089
Re: Updating custom class save after game release
UPDATED: My code doesn´t work either :_( So, how can I save a new variable after release avoiding the problem of: ????? NullReferenceException: Object reference not set to an instance of an object ES2Writer.Write[String] (System.Collections.Generic.List`1 param, .ES2Type type) ES2Writer.Write[String...
- Fri Feb 24, 2017 5:41 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Add information saved to a loaded from XML
- Replies: 3
- Views: 5237
Re: Add information saved to a loaded from XML
Hello again. Looks like doesn´t work either :/ The think is I would like to add a new "Geometry pack" in XML and add it to gameinfo class. So I do this: 4packs.png and the gameinfo is filled with the new geopacks. But when I try to add my saved information, it replaces everything. 3packs.p...
- Fri Feb 24, 2017 5:31 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Save and Load a variable enum type
- Replies: 3
- Views: 6382
Re: Save and Load a variable enum type
Thanks you very much by your faster reply :) I have tried this but doesn´t works: data.name = (Globals.GameModeEnum)reader.Read<System.Enum>(); InvalidCastException: Cannot cast from source type to destination type. ES2Reader.Read[Enum] (.ES2Type es2type) ES2Reader.Read[Enum] () ES2UserType_GameMode...
- Thu Feb 23, 2017 7:22 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Add information saved to a loaded from XML
- Replies: 3
- Views: 5237
Add information saved to a loaded from XML
Hello, I would like to load new information from XML and append it with data from the saved information. I do this: gameInfo = GameInfo.LoadFromText(gameinfoData.text); gameInfo = ES2.Load<GameInfo>("GameInfo"); But when I do gameIndo = ES2.Load<GameInfo>("GameInfo"); this overwr...
- Thu Feb 23, 2017 5:45 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Save and Load a variable enum type
- Replies: 3
- Views: 6382
Save and Load a variable enum type
Hello, I´m having a trouble trying to read a enum saved. User Type: public class ES2UserType_GameModeButtonInfo : ES2Type { public override void Write(object obj, ES2Writer writer) { GameModeButtonInfo data = (GameModeButtonInfo)obj; // Add your writer.Write calls here. writer.Write(data.icon); writ...
- Wed Dec 28, 2016 12:25 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Backwards compatibility when add a member to the type
- Replies: 3
- Views: 5369
Re: Backwards compatibility when add a member to the type
Do you have that 3.0 version?
Thanks!
Thanks!