Search found 14 matches

by Berncat
Tue Aug 25, 2020 9:03 am
Forum: General Discussion
Topic: Saving Dictionary of a Class not working
Replies: 2
Views: 1177

Re: Saving Dictionary of a Class not working

When I reduced what was saved to exclusively the two dictionaries it did as expected fortunately. Seems I was attempting to save a static reference to an instance which may have been causing an issue to make the entire class save null.

All good, ty for quick reply.
by Berncat
Tue Aug 25, 2020 3:34 am
Forum: General Discussion
Topic: Saving Dictionary of a Class not working
Replies: 2
Views: 1177

Saving Dictionary of a Class not working

I have a GameManager class that holds a dictionary of a class TileManager. I have made an ES3Type for TileManager as well as GameManager. When saving GameManager and loading it via loadinto, it works fine with normal types, but when I try to access the dictionary TileManagerDict it returns true on T...
by Berncat
Sat Jul 25, 2020 10:30 pm
Forum: General Discussion
Topic: Autosave changes to tilemap during runtime?
Replies: 1
Views: 1450

Autosave changes to tilemap during runtime?

How would I go about saving changes to the tilemap at runtime using Autosave? I created a custom ES3Type for the level grid, tilemap renderer, and tilemap but changes still aren't being autosaved.
by Berncat
Tue May 26, 2020 12:36 am
Forum: General Discussion
Topic: Autosave Question
Replies: 1
Views: 936

Autosave Question

I updated to the new Autosave and I see these 4 new fields at the bottom. m_cashed, m_instancedID, m_unityruntimeerrorstring, and offsetOfInstanceID. How are we supposed to know when to use these? I'd also like to know when to use certain Properties, as when I tried to build my project with runInEdi...