Search found 4854 matches
- Tue May 26, 2015 7:36 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ES2Writer/Reader with character list
- Replies: 12
- Views: 9867
Re: ES2Writer/Reader with character list
Hi there, The ES2.Save/ES2.Load methods support Web Player also, and would be much easier than using ES2Writer. Because you can't save to file on Web Player, it will save the data to PlayerPrefs by default, but still accept a filename so that it's cross-compatible with other platforms. Note that Uni...
- Tue May 26, 2015 7:29 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Using the ES2Writer and ES2Reader with Web Player
- Replies: 5
- Views: 8358
Re: Using the ES2Writer and ES2Reader with Web Player
Hi there,
If it's only returning 49 bytes, it's most likely returning an error message which Easy Save can't catch. Would you be able to do:
All the best,
Joel
If it's only returning 49 bytes, it's most likely returning an error message which Easy Save can't catch. Would you be able to do:
Debug.Log(web.text);... to output the data it's getting from the server to the console and let me know what it outputs?
All the best,
Joel
- Mon May 18, 2015 9:49 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Reading mesh into skinned mesh renderer
- Replies: 7
- Views: 13356
Re: Reading mesh into skinned mesh renderer
It sure is. I'll send them a quick email and see if they have a solution, and report back here with any news.
- Joel
- Joel
- Mon May 18, 2015 9:11 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Reading mesh into skinned mesh renderer
- Replies: 7
- Views: 13356
Re: Reading mesh into skinned mesh renderer
Hi there, Just to clarify, we use Unity's method of saving and loading the Skinned Mesh Renderer, so if it's not working it's almost definitely a bug at their end unfortunately (especially if it's not throwing any errors). EDIT: I've just checked at our end and it does indeed seem that the method wh...
- Sat May 16, 2015 6:25 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Error when viewing save data in File Editor
- Replies: 4
- Views: 6966
Re: Error when viewing save data in File Editor
Ahh, I think I can see what's causing this in your code.
When writing sequentially, you need to call writer.Save(false) rather than writer.Save().
All the best,
Joel
When writing sequentially, you need to call writer.Save(false) rather than writer.Save().
All the best,
Joel
- Sat May 16, 2015 7:39 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Error when viewing save data in File Editor
- Replies: 4
- Views: 6966
Re: Error when viewing save data in File Editor
Hi there, The File Editor can't read sequentially written data because the file contains no information on what data is actually inside the file. It can only read tagged data, so for your example to be readable in the File Editor you would need to do this instead: public void Save() { using(ES2Write...
- Fri May 15, 2015 3:46 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Save and load from PHP
- Replies: 1
- Views: 4096
Re: Save and load from PHP
Hi there, I'm find it a bit difficult to understand what you're saying, but I'll try my best to respond. Firstly, you need to set up the PHP and MySQL using the instructions in the Setup section of the Saving and Loading from Web guide . Then in Unity, you can use the Upload Bool action to upload th...
- Fri May 15, 2015 10:26 am
- Forum: (Legacy) Easy Save 2 Examples and Tutorials
- Topic: Is there an Example you would like to see?
- Replies: 38
- Views: 340691
Re: Is there an Example you would like to see?
Saving data in Playmaker to cloud. And how this looks like? All players use the same .txt file from cloud? i dont know how this works. i must generate for all players unique id or what? Hi there, An example of saving to web using Playmaker can be found here . If you want to link data to each user i...
- Thu May 14, 2015 10:19 pm
- Forum: Playmaker Examples
- Topic: Saving and Loading a Bool in Playmaker
- Replies: 2
- Views: 47141
Re: Saving and Loading a Bool in Playmaker
Hi there, The uploading the score online part should definitely be possible using these instructions . You could also achieve the sorting part with Easy Save, but you would need to download all of the scores and sort them at the Unity end. You could also modify the MySQL queries in the ES2.php file ...
- Thu May 14, 2015 11:27 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save 2 and Lots of Data
- Replies: 1
- Views: 2029
Re: Easy Save 2 and Lots of Data
Hi there, Easy Save should be good for this, but the best idea is to check out the Guides in the documentation to see how you would incorporate it into your project. You can also find some examples and tutorials here , and information on which types are supported by Easy Save, and how to add support...