Search found 27 matches
- Thu Aug 20, 2020 4:27 pm
- Forum: General Discussion
- Topic: Loading Binary Data
- Replies: 7
- Views: 2738
Re: Loading Binary Data
Hi, Thanks for the reply. I'm a little bit confused why you say there is no use. Correct me if I'm wrong, but everywhere I'm reading mobile storage like Google drive only accept a binary blob. Isn't a binary blob only made out of bytes? And what if you have sensitive information in the save file, th...
- Thu Aug 20, 2020 2:27 am
- Forum: General Discussion
- Topic: Loading Binary Data
- Replies: 7
- Views: 2738
Re: Loading Binary Data
By the way, this is only happening if I encrypt the binary data, otherwise yes the KeyExists and Load work fine. Is there no way to encrypt binary data?
- Thu Aug 20, 2020 2:19 am
- Forum: General Discussion
- Topic: Loading Binary Data
- Replies: 7
- Views: 2738
Loading Binary Data
Hi Joel, Currently, I've programmed the game to save data as an ES3 cache JSON file and then I sync to persistence data path while in development and not encrypted for the ease of developing the game and knowing what's in my save file. We're now setting up the game for production so we would have to...
- Mon May 18, 2020 7:12 pm
- Forum: General Discussion
- Topic: ES3 File Reference
- Replies: 2
- Views: 1520
Re: ES3 File Reference
Ah ok, thank you.
Then in my case, since I have my multiple save files, unless I change the default path each time I guess it's not possible. Thank you!
Then in my case, since I have my multiple save files, unless I change the default path each time I guess it's not possible. Thank you!
- Mon May 18, 2020 1:37 am
- Forum: General Discussion
- Topic: ES3 File Reference
- Replies: 2
- Views: 1520
ES3 File Reference
Hi Joel, Is it possible to save a reference to ES3 the way I can with an ES3File? Currently, I can do this with a cache file ie: ES3File Cache = new ES3File(); I want to be able to do that with the storage file too for the purpose of it saving the save file I'm pointing to, so I can just call: MySto...
- Sun May 17, 2020 8:12 pm
- Forum: General Discussion
- Topic: Custom Type Inner Class issues
- Replies: 10
- Views: 3628
Re: Custom Type Inner Class issues
Ok, I just verified that this is not an issue on my end by testing on my backup before the update, it worked. Then simply updating and the issue came up again. I'm not able to send anything right now because I only have a few hours a day to work before my baby wakes up but I can explain more quickly...
- Sun May 17, 2020 7:44 pm
- Forum: General Discussion
- Topic: Custom Type Inner Class issues
- Replies: 10
- Views: 3628
Re: Custom Type Inner Class issues
The empty values is what I see from the new JSON pretty print, I wonder if that's related? UPDATE: Ok I just tested it out and the values are definitely there, but once they save with ES3File.Save("somekey", "some class value") and then synced later, they are not actually saved a...
- Sun May 17, 2020 7:35 pm
- Forum: General Discussion
- Topic: Custom Type Inner Class issues
- Replies: 10
- Views: 3628
Re: Custom Type Inner Class issues
Oh, I just saw your response. Ok thank you(about the float thing).
- Sun May 17, 2020 7:34 pm
- Forum: General Discussion
- Topic: Custom Type Inner Class issues
- Replies: 10
- Views: 3628
Re: Custom Type Inner Class issues
Hey, With the update, my keys are saved but the data is now empty. Was there anything changed, maybe something changed with the method syntax I'm not aware of? And by the way, do you post more detailed updates like syntax updates and other issues that might crop up with these releases somewhere else...
- Sun May 17, 2020 7:20 pm
- Forum: General Discussion
- Topic: Custom Type Inner Class issues
- Replies: 10
- Views: 3628
Re: Custom Type Inner Class issues
Hi Joel, Thanks for the response! I didn't realize there was an update since it was uploaded only a few days ago, I'm happy to hear that namespace issue was fixed. I'm ok with the parameterless constructor since yes, not knowing the fields is an issue I've also read about. For the serialization issu...