updating references has no effect.
Already pulled some of my hair out, Help!
ArgumentException: The scene is invalid.
UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collections.Generic.List`1 rootGameObjects) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneBindings.gen.cs:58)
UnityEngine.SceneManagement.Scene.GetRootGameObjects () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneBindings.gen.cs:45)
ES3ReferenceMgr.GenerateReferences () (at Assets/Plugins/Easy Save 3/Scripts/ES3ReferenceMgr.cs:39)
ES3ReferenceMgr.OnBeforeSerialize () (at Assets/Plugins/Easy Save 3/Scripts/ES3ReferenceMgr.cs:17)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
ArgumentException: The scene is invalid.
UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collections.Generic.List`1 rootGameObjects) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneBindings.gen.cs:58)
UnityEngine.SceneManagement.Scene.GetRootGameObjects () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneBindings.gen.cs:45)
ES3ReferenceMgr.GenerateReferences () (at Assets/Plugins/Easy Save 3/Scripts/ES3ReferenceMgr.cs:39)
ES3ReferenceMgr.OnBeforeSerialize () (at Assets/Plugins/Easy Save 3/Scripts/ES3ReferenceMgr.cs:17)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()