New Prefab Structure in Unity 2018 - Breaks ES3 Prefab Save?

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threeguysgamestudio
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Joined: Thu Feb 14, 2019 10:52 pm

New Prefab Structure in Unity 2018 - Breaks ES3 Prefab Save?

Post by threeguysgamestudio »

Hey, I'm trying to set up Prefab saving / loading and I think it may now be broken...

Firstly, when trying to use "Enable ES3 Prefab" an error pops up basically indicating you can't do it that way any more.

I fixed that using the new way of adding components to Prefabs, but now when trying to load the Prefab it loads as a bunch of disjointed components on newly created objects, even if I create a new GameObject and use LoadInto.

Since Prefab game objects no longer exist in runtime (they only exist as assets), I'm wondering whether the problem is you're trying to instantiate them using the old method as well?

I'll try and look into myself, but couldn't find anyone else mentioning this problem, so maybe I'm just doing something wrong?
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Joel
Moodkie Staff
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Joined: Wed Nov 07, 2012 10:32 pm

Re: New Prefab Structure in Unity 2018 - Breaks ES3 Prefab S

Post by Joel »

Hi there,

We're releasing a fix for this in the next update. In the meantime if you PM me your invoice number, I can send you an update.

All the best,
Joel
Joel @ Moodkie Interactive
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