I use "ES3 Auto Save Component".
I want to save particular transform, but All Transform is saved.
How do you do that saving particular transform ?
I read "Controlling serialization using ES3Types" page.
https://docs.moodkie.com/easy-save-3/es ... -es3types/
Ignore AutoSave.
Re: Ignore AutoSave.
Hi there,
I'm not sure I understand what you mean by "particular Transform"? The Auto Save component will only save the Transform of the GameObject the Component is attached to.
All the best,
Joel
I'm not sure I understand what you mean by "particular Transform"? The Auto Save component will only save the Transform of the GameObject the Component is attached to.
All the best,
Joel
Re: Ignore AutoSave.
Let me apologize for my poor English.
in such case.
Both GameObject have parameter that want to save.
But I dont want to save specific GameObject's transform.
in such case.
Both GameObject have parameter that want to save.
But I dont want to save specific GameObject's transform.
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Re: Ignore AutoSave.
Hi there,
It is not possible to ignore specific Components with Auto Save because the purpose of it is to serialise an entire GameObject.
If you only want to save specific Components, you will need to use the ES3.Save and ES3.Load methods to save and load those specific Components. There are guides on using the Easy Save 3 API here: https://docs.moodkie.com/product/easy-s ... s3-guides/
All the best,
Joel
It is not possible to ignore specific Components with Auto Save because the purpose of it is to serialise an entire GameObject.
If you only want to save specific Components, you will need to use the ES3.Save and ES3.Load methods to save and load those specific Components. There are guides on using the Easy Save 3 API here: https://docs.moodkie.com/product/easy-s ... s3-guides/
All the best,
Joel
Re: Ignore AutoSave.
Ok. Thank you for teaching me so kindly.