I'm trying to load a saved array of objects to be used in a method that sets everything back up as normal. Since I don't want ES3 to generate new GameObjects, I created a new empty array of those objects, and I'm using the ES3.LoadInto method to load the saved array into.
Code looks like this:
Code: Select all
RegrowingFoodPlant_Yield[] yield = new RegrowingFoodPlant_Yield[0];
ES3.LoadInto("plantyield" + i, SaveSlotManager.getCurrentSaveSlotString(), yield);
Please advise
Erik