Joel wrote:Hi there,
Are you using Easy Save 3? The ES3Writer/Reader classes are internal in Easy Save 3 and should not be used. Instead you should use ES3File, which provides all of the benefits of a writer, but with a much simpler API:
https://docs.moodkie.com/easy-save-3/es ... g-es3file/
All the best,
Joel
I'm sure I had my project set up to use that system before, then I read somewhere that if I have lots of variables to save the reader and writer is more efficient. Can't remember where though.
I currently have over 100 variables which I am saving and loading for a mobile game.
Would you recommend I switch it all over to ES3File?
Also if so, could you give me the correct syntax for that method to save and load a List<GameObject>.
[EDIT]
Figured out how to do this using
Code: Select all
file.Save<List<GameObject>>("savedList", list);
If you can just confirm that it's overall more efficient for me to switch to es3file completely would greatly appreciate it.
Thanks.