Autosave with different names

Discussion and help for Easy Save 3
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beardinlair@aol.com
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Joined: Wed Sep 25, 2019 9:31 am

Autosave with different names

Post by beardinlair@aol.com »

Is it possible to do this? autoSaveMgr.Save(@NewLocation);
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: Autosave with different names

Post by Joel »

Hi there,

You would need to change the file path on the ES3AutoSaveMgr Component of the Easy Save 3 Manager. I.e.
GameObject.Find("Easy Save 3 Manager").GetComponent<ES3AutoSaveMgr>().path = "myFile.txt";
All the best,
Joel
Joel @ Moodkie Interactive
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beardinlair@aol.com
Posts: 4
Joined: Wed Sep 25, 2019 9:31 am

Re: Autosave with different names

Post by beardinlair@aol.com »

I'm getting an error. ES3AutoSaveMgr does not contain a definition for "path". Also, the autosave works for my prefabs while running, using the manual save and load method, but if I stop the program and start it again, I get "Value cannot be null. Parameter name: key". I a saving prefabs on a map inside a grid.
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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Autosave with different names

Post by Joel »

Apologies, it's settings.path.

All the best,
Joel
Joel @ Moodkie Interactive
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beardinlair@aol.com
Posts: 4
Joined: Wed Sep 25, 2019 9:31 am

Re: Autosave with different names

Post by beardinlair@aol.com »

Perfection. Would you prefer I start a new post for the next question?
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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Autosave with different names

Post by Joel »

If the question differs from this one then a new thread is preferable :)

All the best,
Joel
Joel @ Moodkie Interactive
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