Error Unity: Texture needs to be...

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teq
Posts: 18
Joined: Mon Jul 16, 2018 12:23 pm

Error Unity: Texture needs to be...

Post by teq »

Hi there! I'am trying saving list of object(not images, sprites and other) and got this stack of errors

Code: Select all

11.25 18:06:33.419 15336 15463 Error Unity: Texture needs to be marked as Read/Write to be able to GetRawTextureData in player
11.25 18:06:33.419 15336 15463 Error Unity: ES3Types.ES3Type_Texture2D:WriteUnityObject(Object, ES3Writer)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Types.ES3UnityObjectType:WriteObject(Object, ES3Writer, ReferenceMode)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Writer:Write(Object, ES3Type, ReferenceMode)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Writer:WriteProperty(String, Object, ES3Type)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Types.ES3Type_Sprite:WriteUnityObject(Object, ES3Writer)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Types.ES3UnityObjectType:WriteObject(Object, ES3Writer, ReferenceMode)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Writer:Write(Object, ES3Type, ReferenceMode)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Writer:WriteProperty(String, Object, ES3Type, ReferenceMode)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Types.ES3Type:WriteProperties(Object, ES3Writer)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Types.ES3ReflectedObjectType:WriteObject(Object, ES3Writer)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Types.ES3ObjectType:Write(Object, ES3Writer)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Writer:Write(Object, ES3Type, ReferenceMode)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Types.ES3ListType:Write(Object, ES3Writer, ReferenceMode)
11.25 18:06:33.419 15336 15463 Error Unity: ES3Writer:Write(Object, ES3Type, ReferenceMode)
11.25 18:06:33.419 15336 15463 Error Unity: ES3File:Save(String, Object)
11.25 18:06:33.419 15336 15463 Error Unity: UserSettingsManager:SetEs3Save(String, T)
11.25 18:06:33.419 15336 15463 Error Unity: JamPacksScrollRectItemsAdapter:SavePacksState(Boolean)
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: Error Unity: Texture needs to be...

Post by Joel »

Hi there,

Somewhere in your code you're trying to save a Texture2D. However, to access the Texture's data for saving, you must mark is as readable. You can do this by selecting the Texture and pressing the Read/Write Enabled button, and then pressing Apply.
TextureReadable.PNG
TextureReadable.PNG (33.05 KiB) Viewed 3186 times
All the best,
Joel
Joel @ Moodkie Interactive
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teq
Posts: 18
Joined: Mon Jul 16, 2018 12:23 pm

Re: Error Unity: Texture needs to be...

Post by teq »

Joel wrote:Hi there,

Somewhere in your code you're trying to save a Texture2D. However, to access the Texture's data for saving, you must mark is as readable. You can do this by selecting the Texture and pressing the Read/Write Enabled button, and then pressing Apply.
TextureReadable.PNG
All the best,
Joel
Object that i want to save contains only ints, string, floats, and two Sprite. Could the presence of the latter be the cause of the error?
Also, with new Unity 2019.2.13f i faced with strange behavior. When i close Editor without es3DefaultFile.Sync() it takes 3 seconds, but when i add this line to OnDestroy() (singe call) it takes ~ 15s.

P.S. Interesting, that i never catch this before while working with the same list.

Here is my settings
Image
Image

In code i use

Code: Select all

_es3Settings = new ES3Settings(ES3.EncryptionType.AES, "123");
_es3Settings.location = ES3.Location.PlayerPrefs;
...
es3DefaultFile = new ES3File(Es3Settings);
If i use

Code: Select all

_es3Settings.location = ES3.Location.File;
it takes 5s when exit from Editor and save file size is 23mb. Seems it's so huge because i have Sprite references in my saving objects. So can this be a source of issue? I mean user device can't handle this or something like this.

BTW, what's the bigger priority:edtor es3 settings windows or code settings?
User avatar
Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: Error Unity: Texture needs to be...

Post by Joel »

Hi there,

This would indeed cause that file size, because Sprites are Textures, so to serialise this will mean seralising the raw texture data for the Sprite.

With regards to settings, the settings provided as a parameter to methods is prioritised over the global settings.

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
teq
Posts: 18
Joined: Mon Jul 16, 2018 12:23 pm

Re: Error Unity: Texture needs to be...

Post by teq »

Joel wrote:Hi there,

This would indeed cause that file size, because Sprites are Textures, so to serialise this will mean seralising the raw texture data for the Sprite.

With regards to settings, the settings provided as a parameter to methods is prioritised over the global settings.

All the best,
Joel
Thanks! I have re-written this logic and just saving important fields now, but i want also clear save file from unnecessary Sprite data for old users, who will download an update.
Here is part of that code

Code: Select all

if (es3DefaultFile.KeyExists("old_value_with_lot_sprite_data"))
{
    es3DefaultFile.DeleteKey("old_value_with_lot_sprite_data");
    es3DefaultFile.Sync(Es3Settings);
}
I am expecting that file size have to reduce to 15kb, but it remains the same.
It can be "deleted" only if i rewrite it like savemethod("old_value_with_lot_sprite_data", new List()). I think it would be more clear if with key deletion also deleting associated data.


Btw, after Sync file should i create it again? Or i create it at start, load/save, and sync when i want?
I'm asking because when i Sync and then DeleteKey, on the next start i still have this key.
Let me clear: after key deletion it does not present in keys array, but after sync it is still in file.
User avatar
Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: Error Unity: Texture needs to be...

Post by Joel »

Hi there,

This sounds like an issue which is resolved in the next update. I'll PM you the update to try.

All the best,
Joel
Joel @ Moodkie Interactive
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teq
Posts: 18
Joined: Mon Jul 16, 2018 12:23 pm

Re: Error Unity: Texture needs to be...

Post by teq »

Joel wrote:Hi there,

This sounds like an issue which is resolved in the next update. I'll PM you the update to try.

All the best,
Joel
May be i should use syncWithFile param with false value?
But i think it works not how i want, it would be ok if i only could delete data on key deletion, so i am going to wait a patch =)
User avatar
Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: Error Unity: Texture needs to be...

Post by Joel »

Hi there,

I PM'd you a patch yesterday, did you receive this?

All the best,
Joel
Joel @ Moodkie Interactive
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