Open SettingsWindow.cs in your project, find Init() function and remove this line:SpaceDoubt wrote:Is this bug just from the save manager being auto-added? or is there more to it?
I don't use that feature, and with it off everything seems to be working as intended.
I just want to make sure I'm not missing something that's going to come back to bite me later.
I pm'd for the fix, but got no reply.
//PrefabUtility.SavePrefabAsset(defaultSettingsGo);
It should be solved.