Prefab Load From Autosave Problem
Posted: Thu Mar 12, 2020 3:40 am
So I have all of my prefabs set up to use autosave. They all have the ES3 Prefab and ES3 Auto Save scripts attached to them. Everything works great, except with my NPC prefab. For some reason when an NPC prefab is instantiated from the load, the NPC has two of everything. (Two of each script and two of each child gameobject). I can remove these through code, but obviously something else is going on here. This doesn't happen for any of my other prefabs.
Any ideas? I seem to have everything set up correctly. I tried removing the prefab and autosave scripts and replacing them, I made sure that my prefab has only one of each script/child gameobject and I made sure all of the necessary script "types" are supported in the ES3 Types manager.
Any ideas? I seem to have everything set up correctly. I tried removing the prefab and autosave scripts and replacing them, I made sure that my prefab has only one of each script/child gameobject and I made sure all of the necessary script "types" are supported in the ES3 Types manager.