Working in unity editor but not on Android phone
Posted: Sun Mar 22, 2020 5:02 am
This is the error log we get from the actual android phone:
2020-03-21 21:29:30.617 12130-12149/? E/Unity: NullReferenceException: The 'path' field of this ES3Settings is null, indicating that it was not possible to load the default settings from Resources. Please check that the ES3 Default Settings.prefab exists in Assets/Plugins/Resources/ES3/
at ES3Settings.get_FullPath () [0x00000] in <00000000000000000000000000000000>:0
at ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) [0x00000] in <00000000000000000000000000000000>:0
at ES3Reader.Create (ES3Settings settings) [0x00000] in <00000000000000000000000000000000>:0
at ES3.Load[T] (System.String key, ES3Settings settings) [0x00000] in <00000000000000000000000000000000>:0
at LoadFavFromEasySave.LoadGameObjects () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents+EventFunctio
The ES3 Default Settings.prefab does indeed exist although has a slightly different location: Assets\Plugins\Easy Save 3\Resources\ES3
could this be the bug?
any other suggestions?
2020-03-21 21:29:30.617 12130-12149/? E/Unity: NullReferenceException: The 'path' field of this ES3Settings is null, indicating that it was not possible to load the default settings from Resources. Please check that the ES3 Default Settings.prefab exists in Assets/Plugins/Resources/ES3/
at ES3Settings.get_FullPath () [0x00000] in <00000000000000000000000000000000>:0
at ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) [0x00000] in <00000000000000000000000000000000>:0
at ES3Reader.Create (ES3Settings settings) [0x00000] in <00000000000000000000000000000000>:0
at ES3.Load[T] (System.String key, ES3Settings settings) [0x00000] in <00000000000000000000000000000000>:0
at LoadFavFromEasySave.LoadGameObjects () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents+EventFunctio
The ES3 Default Settings.prefab does indeed exist although has a slightly different location: Assets\Plugins\Easy Save 3\Resources\ES3
could this be the bug?
any other suggestions?