Hi Joel,
Ran into an odd problem when loading Prefabs. I can save a prefab fine, and the save file shows a single instance of the prefab and all the correct components on it. However, when I trigger ES3.Load<GameObject> for the key I saved it as, I get a new object (correct) but two instances of each component attached to the object.
Any ideas why this might be happening?
EDIT - check your DMs, I recreated it in a small sample project.
Thanks,
Chris
All components added twice during load?
Re: All components added twice during load?
I also get this problem, no idea what causes it. Would like to know the answer to this
Re: All components added twice during load?
Hi there,
I'm currently working with the OP to find the cause of this issue. However, please feel free to private message a project to replicate it as it always helps to have multiple projects to work from.
Also if you private message me your invoice number, I can send over our upcoming update which includes some changes which could possibly resolve this issue.
All the best,
Joel
I'm currently working with the OP to find the cause of this issue. However, please feel free to private message a project to replicate it as it always helps to have multiple projects to work from.
Also if you private message me your invoice number, I can send over our upcoming update which includes some changes which could possibly resolve this issue.
All the best,
Joel