State of binary Save/Load

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sgoffman
Posts: 15
Joined: Sat Feb 21, 2015 11:26 pm

State of binary Save/Load

Post by sgoffman »

I've fully migrated from ES2 to ES3, and overall I really like using JSON files instead of binary. But now I need to save/load an enormous chunk of data and the file size and performance are just awful with ascii files.

Before rolling my own binary save/load for that data, I tried ES3's "Binary_Alpha" format; the save time and file size were great, but attempts to then load the binary data choke with

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FormatException: This data is not Easy Save Key Value data. Expected property name "value", found "ype-UnityEngine.Vector2Int,UnityEngine.CoreModulevalue�x
I'm assuming the "_Alpha" means it's not ready for prime time; but just out of curiosity, should it work at all? Or should I just ignore it for now?

Thanks!

-Scott
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: State of binary Save/Load

Post by Joel »

Hi Scott,

Just to confirm, you should not use Binary_Alpha as it is still in development, and at present will not work (this is intended).

All the best,
Joel
Joel @ Moodkie Interactive
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