Can I confirm that I'm not supposed to rename the auto-generated game object: 'Easy Save 3 Manager'?
Because when I rename it I encounter this error:
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) (at Assets/Settings/Asset Store Packages/Easy Save 3/Scripts/Streams/ES3Stream.cs:13)
ES3Reader.Create (ES3Settings settings) (at Assets/Settings/Asset Store Packages/Easy Save 3/Scripts/Readers/ES3Reader.cs:316)
ES3.Load[T] (System.String key, T defaultValue, ES3Settings settings) (at Assets/Settings/Asset Store Packages/Easy Save 3/Scripts/ES3.cs:306)
ES3AutoSaveMgr.Load () (at Assets/Settings/Asset Store Packages/Easy Save 3/Scripts/Auto Save/ES3AutoSaveMgr.cs:43)
ES3AutoSaveMgr.Awake () (at Assets/Settings/Asset Store Packages/Easy Save 3/Scripts/Auto Save/ES3AutoSaveMgr.cs:57)
UnityEngine.GameObject:AddComponent()
ES3Postprocessor:AddManagerToScene() (at Assets/Settings/Asset Store Packages/Easy Save 3/Editor/ES3Postprocessor.cs:225)
ES3Postprocessor:get_refMgr() (at Assets/Settings/Asset Store Packages/Easy Save 3/Editor/ES3Postprocessor.cs:29)
ES3Postprocessor:PostProcessModifications(UndoPropertyModification[]) (at Assets/Settings/Asset Store Packages/Easy Save 3/Editor/ES3Postprocessor.cs:111)
UnityEditor.Undo:FlushUndoRecordObjects()
Sirenix.OdinInspector.Editor.InspectorUtilities:EndDrawPropertyTree(PropertyTree)
Sirenix.OdinInspector.Editor.PropertyTree:Draw(Boolean)
Sirenix.OdinInspector.Editor.OdinEditor:DrawTree()
Sirenix.OdinInspector.Editor.OdinEditor:DrawOdinInspector()
Sirenix.OdinInspector.Editor.OdinEditor:OnInspectorGUI()
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)