Saving UnityEvents
Posted: Fri Jul 31, 2020 9:03 am
Hello there,
I am currently trying to fit EasySave3 to my needs. My main problem is, that UnityEvents are not being saved properly. I am currently saving and loading a GameObject in which I create children in runtime (currently directly in the editor, later by instantiating them). My problem is that every linkage I create inside of a UnityEvent is not saved at all. I created a CustomType for my script of course, and it is basically saving the variable of the event but it remains empty even if I attach functions to that event.
Is there a possibility to save this?
Greetings
I am currently trying to fit EasySave3 to my needs. My main problem is, that UnityEvents are not being saved properly. I am currently saving and loading a GameObject in which I create children in runtime (currently directly in the editor, later by instantiating them). My problem is that every linkage I create inside of a UnityEvent is not saved at all. I created a CustomType for my script of course, and it is basically saving the variable of the event but it remains empty even if I attach functions to that event.
Is there a possibility to save this?
Greetings