Deleting an existing scene object then saving and loading

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tentworks
Posts: 6
Joined: Sat Jul 25, 2020 3:50 pm

Deleting an existing scene object then saving and loading

Post by tentworks »

Hi,

We have an object called "SceneObjects"[a prefab with es3 prefab and with es3 auto-save components, also save children enabled] in scene hierarchy. This has 2 child objects[Sphere and Cube] in the scene hierarchy. We run the game and we removed a child object[Sphere] and saving it with only one child object[Cube] and load it back. But this throws a null exception, as we know it's looking for the object which we just deleted when we attempt to save on Application quit. But when we checked manually the file is saving the deleted object, means, removed the deleted object entry. But when it's loading, it's loading both objects[Sphere and Cube] including deleted object[Sphere]. it's not saving with the deleted objects. Any idea to handle this situation. Probably we are missing something basic, sorry.

Thanks!

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Joel
Moodkie Staff
Posts: 3041
Joined: Wed Nov 07, 2012 10:32 pm

Re: Deleting an existing scene object then saving and loading

Post by Joel »

Hi there, and thanks for getting in contact.

It's difficult to know how to replicate this from what you've said. Please could you create a new project which replicates this and private message it to me with instructions?

All the best,
Joel
Joel @ Moodkie Interactive
Twitter - Unity

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