Page 1 of 1

Re: Save Load Objects from different scenes.

Posted: Thu Sep 03, 2020 6:45 pm
by Joel
Hi there, and thanks for getting in contact.

It's difficult to understand your question without some context, as every project is different. Please could you create a new, very basic project which replicates the basics of what you're trying to achieve and private message it to me with instructions so I can try to understand?

If you're saving a series of prefab instances then generally you should just use ES3.Save<GameObject> as described here:
https://docs.moodkie.com/easy-save-3/es ... s-prefabs/

With regards to this:
It seems we are supposed to store a dictionary of uniqueID's along with the prefab Gameobject, restore the object that holds this Dictionary, load the scene with it's own EasySave Manager, instantiate the prefabs then ES3.Load using that ID, or adding it to the AutoSaveManager as a ES3Prefab. I will continue to play around with this but have yet to be successful.
I think you may be getting confused, as there's nowhere in our documentation which says to do this. Would you be able to confirm where you read this, as it seems it comes from a source which is not affiliated with us?

All the best,
Joel