How to handle type changes?

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Moodkie Staff
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Joined: Wed Nov 07, 2012 10:32 pm

Re: How to handle type changes?

Post by Joel »

Manufacture43-Daniel wrote:
Fri Sep 11, 2020 8:13 am
The strings are already being loaded into memory, it's just a matter of putting them unparsed (unparsed as in not converted to int or float) in dictionaries and lists that would be sent to a callback with the name of their variable to see if the client want to make anything of them. If you don't want to accumulate and wait for the end of the full loading, as this would have a bigger impact on memory, I understand, just call the callbacks as data is gathered.
Hi there,

If there's demand for this then we'd definitely consider implementing this in the way you've described, but happy for you to create your own implementation in the meantime.

All the best,
Joel @ Moodkie Interactive
Twitter - Unity

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