TMP Font Asset reset

Discussion and help for Easy Save 3
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Brandeno
Posts: 8
Joined: Sun Jan 10, 2021 9:42 am

TMP Font Asset reset

Post by Brandeno »

Hi Everyone,

I have a project where I consume and item and once it's consumed the inventory reflects this. Everything works great and saves! Except for the TMP Font asset. I have ticked "text" and "font" in the TextMeshProUGI properties in the Type window. When I save the game the Font asset resets from Roboto to LiberationSans. Sometimes it won't save anything and will say none but then change to LiberationSans.

Any help would be greatly appreciated!

In case I didn't make sense please see this summary:
My font changes to liberation sans when I load the game even though it should be roboto. It is a textmeshpro gameobject.
Thanks!


p.s this mod is amazing and have recommended it to a bunch of people already!
Thanks!
Brandeno
Posts: 8
Joined: Sun Jan 10, 2021 9:42 am

Re: TMP Font Asset reset

Post by Brandeno »

Solved.. i think? haha it seems to work now, I've just ticked a bunch of random properties
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: TMP Font Asset reset

Post by Joel »

Hi there,

Glad you managed to find a solution.

All the best,
Joel
Joel @ Moodkie Interactive
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