Saving gameobject editor frozen

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LoneDev
Posts: 9
Joined: Fri Jun 04, 2021 5:45 pm

Saving gameobject editor frozen

Post by LoneDev »

Hello!
I'm having a lot of troubles saving a GameObject in the scene (i'm trying to use the ES3 Auto Save script).
I set the "Save Children" and this causes the editor to freeze several minutes.
The resulting es3 file is a 3MB file which is quite big, it basically contains all the attributes of the GameObject + Scripts.

My question is, is there any way to avoid saving all the non changed stuff?
This is a prefab so I expect the ES3 asset to know this and avoid saving fields which are not changed compared to the original prefab state, right?
Is there any way to avoid saving the non-changed data?

NOTE: I have an i7 4790k so it's powerful enough.

Thanks for the amazing product. If needed I can provide the purchase id.
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Joel
Moodkie Staff
Posts: 4846
Joined: Wed Nov 07, 2012 10:32 pm

Re: Saving gameobject editor frozen

Post by Joel »

Hi there,

If you want to choose what is saved, you can deselect each Component in the Auto Save window, or press the cog next to the Component to select which fields are stored, as described in the Auto Save guide:

https://docs.moodkie.com/easy-save-3/es ... hout-code/

Note that you should not add an Auto Save Component directly and should only use the Auto Save functionality through the Auto Save window.

All the best,
Joel
Joel @ Moodkie Interactive
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LoneDev
Posts: 9
Joined: Fri Jun 04, 2021 5:45 pm

Re: Saving gameobject editor frozen

Post by LoneDev »

Thanks a lot for the fast answer!
Is there any other workflow if the prefabs are instantiated at runtime?

I basically have a dungeon generator with rooms:
each room is a prefab with some other prefabs inside (furniture and items)

Thanks again
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Joel
Moodkie Staff
Posts: 4846
Joined: Wed Nov 07, 2012 10:32 pm

Re: Saving gameobject editor frozen

Post by Joel »

Is there any other workflow if the prefabs are instantiated at runtime?
I'm afraid I'm not sure I understand what you mean. Just to clarify, Auto Save supports prefabs.

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
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