I added global volume to my scene for some post-processing bloom, but now I am getting NullReferenceException errors from ES3 from time to time because of that. It doesn't break the scene, but it would still be nice to somehow fix it. Ideas? I am using Unity 2020.3.5f1 with URP (2D Renderer). Here's the error:
This will be a bug at Unity's end, as it indicates that their GetHashCode() method is returning a NullReferenceException. This is unfortunately not something we can work around at our end, so I recommend sending them a bug report so that they can address this.
You might also want to try updating Unity beforehand just in case they've already provided a fix for this.