Save key resets when stopping runtime

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flyby4_2
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Joined: Mon Aug 30, 2021 8:05 pm

Save key resets when stopping runtime

Post by flyby4_2 »

So i made a script that saves when colliding. The first time it works, and if i stop runtime and then play it again the save loads correctly, But the second time it loads the first save and any tries after that always load only the first save. I checkedàù the savefile and during runtime the first save gets overwrote with the second, like it should. But as soon as i stop runtime, it reverts to the original first save for some reason.
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Joel
Moodkie Staff
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Save key resets when stopping runtime

Post by Joel »

Hi there,

We've had no reports of this. Please could you create a basic script which I can place into a new scene which replicates the issue and send it to me with instructions.

All the best,
Joel
Joel @ Moodkie Interactive
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flyby4_2
Posts: 3
Joined: Mon Aug 30, 2021 8:05 pm

Re: Save key resets when stopping runtime

Post by flyby4_2 »

here's the script, it can be easily applied to a new project
Attachments
SaveObjectPosition.cs
the script
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Joel
Moodkie Staff
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Save key resets when stopping runtime

Post by Joel »

Hi there,

I've tried the script at my end and it appears to work fine at my end. Are you sure there is nowhere else in your project which is changing the position, conflicting with Easy Save? Are you able to replicate this in a new, empty project and private message it to me with step-by-step instructions?

All the best,
Joel
Joel @ Moodkie Interactive
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flyby4_2
Posts: 3
Joined: Mon Aug 30, 2021 8:05 pm

Re: Save key resets when stopping runtime

Post by flyby4_2 »

could autosave have anything to do with it?
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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Save key resets when stopping runtime

Post by Joel »

Hi there,

I don't see how Auto Save could cause the behaviour you've described as even if Auto Save was saving the same data, it would just be saving it twice. Are you able to replicate this in a new project?

All the best,
Joel
Joel @ Moodkie Interactive
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