When to use 'ES3 Reference Manager', and when is not.

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wodnr97
Posts: 3
Joined: Wed Feb 03, 2021 5:41 am

When to use 'ES3 Reference Manager', and when is not.

Post by wodnr97 »

Hi.
We are using ES3 for developing our top-down 2D RPG.
I would like to have some questions about "ES3 Reference Manager" when saving GameObjects(or prefabs)

Background
- Loads many scenes as additive mode
- Want to save GameObjects in scenes like NPC, Spawned Props.

Problem
- Seems like 'ES3 Reference Manager' is collect references of only one scenes that Manager is actually in.
- Seems like Reference manager collects literally whole references in the scene. But I only need few GameObjects.

Question
- Using ES3 Reference Manager is really a best solution for save GameObject or Prefab instances?
I think It could be better if I create my own manager to save the GameObjects that I need, in multiple scenes.
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: When to use 'ES3 Reference Manager', and when is not.

Post by Joel »

Hi there,

Just to clarify, the reference manager isn’t a list of everything which will be saved, it’s simply a list of everything which could be referenced in your scene.

If you want to manage the references yourself, you can go to Tools > Easy Save 3 > Settings and uncheck Auto Add References to Manager. Then to add things to the reference manager you would need to right click the object and select Easy Save 3 > Add References to Manager.

All the best,
Joel
Joel @ Moodkie Interactive
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