How to have preexisting files in build?

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griz
Posts: 4
Joined: Wed May 11, 2022 1:26 am

How to have preexisting files in build?

Post by griz »

I have a character creator scene where I have some string based presets for the player to load from, which works fine in editor. But in the build, the folder of presets I have saved in editor don't exist in the build's files. The ES3 Runtime Settings are Location: File, and Directory: Data Path, the file path is set to a Presets folder in the script when saving and loading. In the build I can save presets and they now exist and can be loaded normally. How can I make it so the files already exist and can be loaded on a fresh build?
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: How to have preexisting files in build?

Post by Joel »

Hi there,

To do this you would save and load from a Resources folder:

https://docs.moodkie.com/easy-save-3/es ... resources/

All the best,
Joel
Joel @ Moodkie Interactive
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griz
Posts: 4
Joined: Wed May 11, 2022 1:26 am

Re: How to have preexisting files in build?

Post by griz »

Looks like that did the trick, thanks for the quick reply!
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