Storing the save logic in a file on WebGL

Discussion and help for Easy Save 3
Post Reply
vikramapilla
Posts: 8
Joined: Thu Mar 03, 2022 8:16 pm

Storing the save logic in a file on WebGL

Post by vikramapilla »

Hi Joel,

as the ES3 uses PlayerPrefs to store the cache to a file on WebGL and it has a limit of <= 1MB, are there other alternatives to store the save logic locally and load it back to the cache on WebGL?
User avatar
Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: Storing the save logic in a file on WebGL

Post by Joel »

Hi there,

The storage limit is set by the browser rather than PlayerPrefs (which in turn uses WebGL's Isolated Storage). For security reasons, WebGL provides no other way to store data locally.

The only alternative would be to store data to a cloud service. For example we provide ES3Cloud functionality to upload data to your own web server:

https://docs.moodkie.com/easy-save-3/es ... -es3cloud/

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
Post Reply