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Storing the save logic in a file on WebGL

Posted: Fri Jun 24, 2022 11:29 am
by vikramapilla
Hi Joel,

as the ES3 uses PlayerPrefs to store the cache to a file on WebGL and it has a limit of <= 1MB, are there other alternatives to store the save logic locally and load it back to the cache on WebGL?

Re: Storing the save logic in a file on WebGL

Posted: Fri Jun 24, 2022 2:39 pm
by Joel
Hi there,

The storage limit is set by the browser rather than PlayerPrefs (which in turn uses WebGL's Isolated Storage). For security reasons, WebGL provides no other way to store data locally.

The only alternative would be to store data to a cloud service. For example we provide ES3Cloud functionality to upload data to your own web server:

https://docs.moodkie.com/easy-save-3/es ... -es3cloud/

All the best,
Joel