Saving Type Texture3D
Posted: Sun Jun 26, 2022 2:29 pm
I've been using ES3 for a while, and i love it. But I've ran into an issue with saving A Texture 3d. I went and added a new Type for it, but i Get Texture3D doesn't not contain a constructor that takes 0 arguments.
the error is being triggered here
protected override object ReadObject<T>(ES3Reader reader)
{
var instance = new UnityEngine.Texture3D(); <--------------------------------
ReadObject<T>(reader, instance);
return instance;
}
I'm not sure what magic words id need to say to get it to play nicely. Any help would be appreciated.
the error is being triggered here
protected override object ReadObject<T>(ES3Reader reader)
{
var instance = new UnityEngine.Texture3D(); <--------------------------------
ReadObject<T>(reader, instance);
return instance;
}
I'm not sure what magic words id need to say to get it to play nicely. Any help would be appreciated.