An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: Hidden/VertexSelected
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
about 300 times with different asset names. As soon as I remove the Save Manager from the scene, everything works fine. I'm getting this error in Unity 2021.3.15f1 and the Easy Save package is updated to its latest version. Is there a way to fix this?
I've had no reports of this and don't appear to be able to replicate it at my end. Firstly I recommend trying the following, just in case your managers were created with a previous version with a known bug:
Press the Optimize button on each Easy Save 3 Manager.
If this doesn't resolve the issue, delete each Easy Save 3 Manager and re-add them using Tools > Easy Save 3 > Add Manager to Scene. You might also need to delete your save data as this will generate new reference IDs (Tools > Easy Save 3 > Clear Persistent Data Path).
If this doesn't resolve the issue, please could you do the following:
Make a copy of your project.
Remove everything from the project copy not required to replicate the issue.
Hi, I did try to delete all save managers, clear previous save data and re-add every manager and that seems to have fixed the issue. Thanks so much for the quick reply!