Is there an Example you would like to see?

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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Is there an Example you would like to see?

Post by Joel »

Hi Jim,

We've just created an example for you here. Although it's based around Lists of any type, the code snippets use List<string> as the example.

Hope this helps!
Joel

phidias
Posts: 1
Joined: Wed Sep 04, 2013 8:16 am

Re: Is there an Example you would like to see?

Post by phidias »

Could you shown or given some examples that connect PHP+MySQL with ES2 in Playmaker action function?Thanks.

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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Is there an Example you would like to see?

Post by Joel »

Hi there,

We've added this to our To Do list and should be ready for you in the middle of next week. We'll let you know when it's done.

Joel

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Joel
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Re: Is there an Example you would like to see?

Post by Joel »

phidias wrote:Could you shown or given some examples that connect PHP+MySQL with ES2 in Playmaker action function?Thanks.
Your example is now ready and can be found HERE.

Regards,
Joel

robinvonbono
Posts: 1
Joined: Wed Jun 11, 2014 11:17 am

Re: Is there an Example you would like to see?

Post by robinvonbono »

What about a ingame register/login function? Where you can register new users and also login with your login information and connect that to a mysql database ? Or is it already done?

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Joel
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Re: Is there an Example you would like to see?

Post by Joel »

Hi there,

A full login system would be outside of the scope of Easy Save and would be a whole plugin in it's own right. There are however instructions to help integrate ES2Web with a login system on the Saving and Loading from Web guide.

All the best,
Joel

fluffipup
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Joined: Fri Jun 13, 2014 10:26 am

Re: Is there an Example you would like to see?

Post by fluffipup »

Is it possible to use easysave to dynamically load in fbx models?

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Joel
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Re: Is there an Example you would like to see?

Post by Joel »

fluffipup wrote:Is it possible to use easysave to dynamically load in fbx models?
Hi there,

It's not currently possible to dynamically load an FBX, but it is possible to convert it to our format and then dynamically load that file. To do this you would need to:
  1. Import your FBX into a Unity project (any project will do; you can delete it afterwards).
  2. Save it to a file using Easy Save 2 (either from an Editor script or a Runtime script). This will convert it to the correct format.
  3. You could then load dynamically from this file using ES2.Load<Mesh> instead of loading the FBX file.
All the best,
Joel

ms5559
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Joined: Wed Oct 01, 2014 6:23 am

Re: Is there an Example you would like to see?

Post by ms5559 »

Hi, I was wondering if it's possible to save an audio file and upload it as a binary to mysql? Then download that sound to play on another device. Would pay more than double this if this were possible. Better yet, refer this service to my company.

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Joel
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Re: Is there an Example you would like to see?

Post by Joel »

Hi there,

It's possible to upload an AudioClip to MySQL using ES2Web (see the ES2Web page). However, the audio is currently saved uncompressed (as Unity doesn't currently provide us with a suitable method to compress audio), so it's probably unsuitable for long audio. Also note that it's saved in a custom binary format, so it can only be saved and loaded by Easy Save.

All the best,
Joel

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