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Re: Is there an Example you would like to see?

Posted: Fri Oct 18, 2013 3:44 pm
by Joel
Hi Jim,

We've just created an example for you here. Although it's based around Lists of any type, the code snippets use List<string> as the example.

Hope this helps!
Joel

Re: Is there an Example you would like to see?

Posted: Fri Nov 15, 2013 2:05 am
by phidias
Could you shown or given some examples that connect PHP+MySQL with ES2 in Playmaker action function?Thanks.

Re: Is there an Example you would like to see?

Posted: Fri Nov 15, 2013 9:40 am
by Joel
Hi there,

We've added this to our To Do list and should be ready for you in the middle of next week. We'll let you know when it's done.

Joel

Re: Is there an Example you would like to see?

Posted: Wed Nov 20, 2013 3:54 pm
by Joel
phidias wrote:Could you shown or given some examples that connect PHP+MySQL with ES2 in Playmaker action function?Thanks.
Your example is now ready and can be found HERE.

Regards,
Joel

Re: Is there an Example you would like to see?

Posted: Wed Jun 11, 2014 11:20 am
by robinvonbono
What about a ingame register/login function? Where you can register new users and also login with your login information and connect that to a mysql database ? Or is it already done?

Re: Is there an Example you would like to see?

Posted: Wed Jun 11, 2014 12:18 pm
by Joel
Hi there,

A full login system would be outside of the scope of Easy Save and would be a whole plugin in it's own right. There are however instructions to help integrate ES2Web with a login system on the Saving and Loading from Web guide.

All the best,
Joel

Re: Is there an Example you would like to see?

Posted: Fri Jun 13, 2014 10:28 am
by fluffipup
Is it possible to use easysave to dynamically load in fbx models?

Re: Is there an Example you would like to see?

Posted: Fri Jun 13, 2014 11:05 am
by Joel
fluffipup wrote:Is it possible to use easysave to dynamically load in fbx models?
Hi there,

It's not currently possible to dynamically load an FBX, but it is possible to convert it to our format and then dynamically load that file. To do this you would need to:
  1. Import your FBX into a Unity project (any project will do; you can delete it afterwards).
  2. Save it to a file using Easy Save 2 (either from an Editor script or a Runtime script). This will convert it to the correct format.
  3. You could then load dynamically from this file using ES2.Load<Mesh> instead of loading the FBX file.
All the best,
Joel

Re: Is there an Example you would like to see?

Posted: Wed Oct 01, 2014 6:25 am
by ms5559
Hi, I was wondering if it's possible to save an audio file and upload it as a binary to mysql? Then download that sound to play on another device. Would pay more than double this if this were possible. Better yet, refer this service to my company.

Re: Is there an Example you would like to see?

Posted: Wed Oct 01, 2014 9:39 am
by Joel
Hi there,

It's possible to upload an AudioClip to MySQL using ES2Web (see the ES2Web page). However, the audio is currently saved uncompressed (as Unity doesn't currently provide us with a suitable method to compress audio), so it's probably unsuitable for long audio. Also note that it's saved in a custom binary format, so it can only be saved and loaded by Easy Save.

All the best,
Joel