AutoSave in Script not working with Unity 5.5.03f

Easy Save 2 has been replaced by Easy Save 3, so is no longer supported.
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Markus
Posts: 1
Joined: Wed Feb 01, 2017 7:48 am

AutoSave in Script not working with Unity 5.5.03f

Post by Markus »

Let me first state that I'm already in contact with Joel about this issue but I'm curious if there is maybe an older build of Unity that makes it work.

Goal: Save Prefab generated at runtime with its mesh.

As long as I use the

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ES2 Auto Save Manager 
object in my scene to handle autosaving everything works perfectly fine, my Prefab gets correctly restored including its Mesh.

But if I manually call

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GameObject.Find("ES2 Auto Save Manager").GetComponent<ES2AutoSaveManager>().Save();
and still use the

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ES2 Auto Save Manager
object in my scene to do the loading the save file seems to get corrupt and does not save the meshes of my prefabs anymore.

This results in the prefabs getting created but without their mesh.
Is anybody running a Unity build where this works?


Working correctly when NOT using the API

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ES2 Auto Save Manager 
[/b]
Image
http://imgur.com/a/BLDO7

Broken when using the API

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GameObject.Find("ES2 Auto Save Manager").GetComponent<ES2AutoSaveManager>().Save();
[/b]
Image
http://imgur.com/a/u1yla
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