Good evening,
I doń`t actually know, what I can do, so I am writing to you. So, I have a project and I have built it. When I have done it for the first time, saving system worked correctly. But when I have built it second time, third etc. saving not worked.
I have one idea, that somewhere on my Mac I have .es3 file, that remained from my first built and all new builds catch it, instead of creating new file. I have tried to clear persistent data path, but it is doest help. I have tried to delete old .es3 file myself, but it doest help too. I have ES3 Managers on all my scenes.
And one interesting thing is that, in editor al worked correctly. And if I delete old .es3 file, ES3 will create new. And all game will work right.
I will be extremely thankful if you help me quickly. Thank you!
Have troubles with saving in a build.
Re: Have troubles with saving in a build.
Hi there,
The save file is stored in Unity's Application.persistentDataPath at runtime, which differs from platform to platform. You can find the location for your platform in Unity's persistentDataPath guide:
https://docs.unity3d.com/ScriptReferenc ... aPath.html
All the best,
Joel
The save file is stored in Unity's Application.persistentDataPath at runtime, which differs from platform to platform. You can find the location for your platform in Unity's persistentDataPath guide:
https://docs.unity3d.com/ScriptReferenc ... aPath.html
All the best,
Joel