So I've got an EditorWindow which has a button, and when pressed, will run
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ES3.Serialize(myScriptableObject)
I can fix it by creating a Manager in the scene that I have open, but that doesn't seem right because it makes the EditorWindow dependent on the opened scene having the Manager attached.InvalidOperationException: An Easy Save 3 Manager is required to load references. To add one to your scene...
Is there a better way to handle this?