Updating References post build

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Nieman
Posts: 1
Joined: Fri Nov 25, 2022 5:27 pm

Updating References post build

Post by Nieman »

For our game, we are planning on adding Asset uploading so users can create environments in our editor, with custom assets.

This will be done on a build server that will update/add Addressable assets, that are hosted at a URL that game clients download.

How could I also update the ES3 Reference Manager with the new assets, and also distribute this new Reference list to existing, built, game clients?

Thanks for the help Joel! :D
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Joel
Moodkie Staff
Posts: 4852
Joined: Wed Nov 07, 2012 10:32 pm

Re: Updating References post build

Post by Joel »

Hi there, and thanks for getting in contact.

Unfortunately this wouldn’t be possible because it’s necessary for the references to be compiled at build-time in order to create a persistent reference.

You may be able to manually add your own references/IDs using ES3ReferenceMgr.Current.Add() but I wouldn’t be able to assist with this as this isn’t the intended purpose of Easy Save.

All the best,
Joel
Joel @ Moodkie Interactive
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