When the placed object is saved and loaded in ES3, the object is named "Easy Save 3 Loaded GameObject",
Inspector is given the warning on line 73 of ES3ComponentType.cs.
What is wrong with this?
The warning text says to use LoadInto, but I cannot use LoadInto because I want to save and load the placed object itself.
Why Create "Easy Save 3 Loaded GameObject"
Re: Why Create "Easy Save 3 Loaded GameObject"
Also, I don't know if this is related to this issue, but I found that multiple objects of this object's children were not saved.
Re: Why Create "Easy Save 3 Loaded GameObject"
Hi there,
This is because a Component is being loaded, but the GameObject the Component belonged to doesn't exist. Because a Component can't exist without a GameObject to attach it to, one has to be created.
It's not possible for me to tell why this is happening in your project and provide a potential solution without more information about how the GameObject you're saving is created, and how you're going about loading and saving it.
All the best,
Joel
This is because a Component is being loaded, but the GameObject the Component belonged to doesn't exist. Because a Component can't exist without a GameObject to attach it to, one has to be created.
It's not possible for me to tell why this is happening in your project and provide a potential solution without more information about how the GameObject you're saving is created, and how you're going about loading and saving it.
All the best,
Joel
Re: Why Create "Easy Save 3 Loaded GameObject"
This object is directly under the scene and not under some Component.
How can I fix this problem?
How can I fix this problem?
Re: Why Create "Easy Save 3 Loaded GameObject"
Hi there,
It's not possible for me to tell why this is happening in your project and provide a potential solution without more information about how the GameObject you're saving is created, and how you're going about loading and saving it.
All the best,
Joel
It's not possible for me to tell why this is happening in your project and provide a potential solution without more information about how the GameObject you're saving is created, and how you're going about loading and saving it.
All the best,
Joel
Re: Why Create "Easy Save 3 Loaded GameObject"
The object in question is created by the "new GameObject" code and can be saved and loaded at any time.
Re: Why Create "Easy Save 3 Loaded GameObject"
Hi there,
The information you're providing isn't enough to replicate the issue. Please could you replicate this in a new project with a simple scene and private message it to me with instructions so I am able to replicate your issue. Or alternatively a script which I can drop into a new scene in a new project which replicates your issue.
All the best,
Joel
The information you're providing isn't enough to replicate the issue. Please could you replicate this in a new project with a simple scene and private message it to me with instructions so I am able to replicate your issue. Or alternatively a script which I can drop into a new scene in a new project which replicates your issue.
All the best,
Joel