Why Create "Easy Save 3 Loaded GameObject"

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KBTIT
Posts: 14
Joined: Mon Jul 17, 2023 5:24 am

Why Create "Easy Save 3 Loaded GameObject"

Post by KBTIT »

When the placed object is saved and loaded in ES3, the object is named "Easy Save 3 Loaded GameObject",
Inspector is given the warning on line 73 of ES3ComponentType.cs.

What is wrong with this?

The warning text says to use LoadInto, but I cannot use LoadInto because I want to save and load the placed object itself.
KBTIT
Posts: 14
Joined: Mon Jul 17, 2023 5:24 am

Re: Why Create "Easy Save 3 Loaded GameObject"

Post by KBTIT »

Also, I don't know if this is related to this issue, but I found that multiple objects of this object's children were not saved.
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Joel
Moodkie Staff
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Why Create "Easy Save 3 Loaded GameObject"

Post by Joel »

Hi there,

This is because a Component is being loaded, but the GameObject the Component belonged to doesn't exist. Because a Component can't exist without a GameObject to attach it to, one has to be created.

It's not possible for me to tell why this is happening in your project and provide a potential solution without more information about how the GameObject you're saving is created, and how you're going about loading and saving it.

All the best,
Joel
Joel @ Moodkie Interactive
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KBTIT
Posts: 14
Joined: Mon Jul 17, 2023 5:24 am

Re: Why Create "Easy Save 3 Loaded GameObject"

Post by KBTIT »

This object is directly under the scene and not under some Component.
How can I fix this problem?
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Joel
Moodkie Staff
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Why Create "Easy Save 3 Loaded GameObject"

Post by Joel »

Hi there,

It's not possible for me to tell why this is happening in your project and provide a potential solution without more information about how the GameObject you're saving is created, and how you're going about loading and saving it.

All the best,
Joel
Joel @ Moodkie Interactive
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KBTIT
Posts: 14
Joined: Mon Jul 17, 2023 5:24 am

Re: Why Create "Easy Save 3 Loaded GameObject"

Post by KBTIT »

The object in question is created by the "new GameObject" code and can be saved and loaded at any time.
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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Why Create "Easy Save 3 Loaded GameObject"

Post by Joel »

Hi there,

The information you're providing isn't enough to replicate the issue. Please could you replicate this in a new project with a simple scene and private message it to me with instructions so I am able to replicate your issue. Or alternatively a script which I can drop into a new scene in a new project which replicates your issue.

All the best,
Joel
Joel @ Moodkie Interactive
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