- Post your Feature Requests in this thread -

Vote for new features, or make your own requests here.
Weixiang
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Joined: Mon Mar 13, 2023 12:37 pm

Re: - Post your Feature Requests in this thread -

Post by Weixiang »

Hi, as we discussed in the ticket, I'd like to have the feature to support for generic glasses, with which it won't be necessary for create a non-generic subclass.
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Joel
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Re: - Post your Feature Requests in this thread -

Post by Joel »

Weixiang wrote: Mon Mar 13, 2023 12:43 pm Hi, as we discussed in the ticket, I'd like to have the feature to support for generic glasses, with which it won't be necessary for create a non-generic subclass.
Hi there,

There is already a feature request for this which you can vote on here:
https://moodkie.com/forum/viewtopic.php ... eric#p4651

All the best,
Joel
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Crystalius
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Joined: Sat Aug 12, 2023 8:27 am

Re: - Post your Feature Requests in this thread -

Post by Crystalius »

Hello! Rewired integration would be great. I'm a visual scripter and getting these two work together is a bit too much for me. Here is Rewired's documentation page about User Data Store: https://guavaman.com/projects/rewired/d ... Store.html
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Joel
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Re: - Post your Feature Requests in this thread -

Post by Joel »

Crystalius wrote: Sat Aug 12, 2023 8:33 am Hello! Rewired integration would be great. I'm a visual scripter and getting these two work together is a bit too much for me. Here is Rewired's documentation page about User Data Store: https://guavaman.com/projects/rewired/d ... Store.html
Hi there,

We don't provide support for saving specific assets as it's the responsibility of the asset's developer to ensure their classes are serializable at runtime. However, what you've linked indicates that they have their own save system so I'm not sure what we would be integrating with that.

All the best,
Joel
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Eskimo221
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Joined: Fri Dec 29, 2023 6:23 pm

Ultimate inventory system integration

Post by Eskimo221 »

Please add support/integration for ultimate inventory system by opsive.

their save system is great but it just can't beat es3 in terms of saving other things.

for uis and easy save 3 to work you'd have to do some assembly stuff.
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Joel
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Re: Ultimate inventory system integration

Post by Joel »

Eskimo221 wrote: Fri Dec 29, 2023 6:31 pm Please add support/integration for ultimate inventory system by opsive.

their save system is great but it just can't beat es3 in terms of saving other things.

for uis and easy save 3 to work you'd have to do some assembly stuff.
Hi there,

Unfortunately we can't provide support for saving and loading specific assets as it would be their responsibility to ensure that their classes are serializable at runtime.

All the best,
Joel
Joel @ Moodkie Interactive
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nilan256
Posts: 2
Joined: Sun Jun 09, 2024 3:12 am

Re: - Post your Feature Requests in this thread -

Post by nilan256 »

Hope support save inherited fields.

Now ES3 will only serialize the declared fields of normal class, I understand it maybe for performance or safety.

But create ES3Type for every class is very difficult, especially when there are hundreds of small data types.

How about add a new attribute such as "ES3IncludeBaseType"?

Code: Select all

public class Item {  [ES3Serializable] string Id;  }

[ES3IncludeBaseType( typeof(Item) )]
public class Weapon : Item { [ES3Serializable] int Price; }

[ES3IncludeBaseType( typeof(Weapon) )]
public class Axe : Weapon { [ES3Serializable] float Damage; }
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Joel
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Re: - Post your Feature Requests in this thread -

Post by Joel »

nilan256 wrote: Sun Jun 09, 2024 3:49 am Hope support save inherited fields.

Now ES3 will only serialize the declared fields of normal class, I understand it maybe for performance or safety.

But create ES3Type for every class is very difficult, especially when there are hundreds of small data types.

How about add a new attribute such as "ES3IncludeBaseType"?

Code: Select all

public class Item {  [ES3Serializable] string Id;  }

[ES3IncludeBaseType( typeof(Item) )]
public class Weapon : Item { [ES3Serializable] int Price; }

[ES3IncludeBaseType( typeof(Weapon) )]
public class Axe : Weapon { [ES3Serializable] float Damage; }
Hi there,

I've created a feature request for this here:
https://moodkie.com/forum/viewtopic.php?p=12053#p12053

All the best,
Joel
Joel @ Moodkie Interactive
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guidod
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Joined: Wed Jul 10, 2024 7:11 am

Re: - Post your Feature Requests in this thread -

Post by guidod »

Hello !
Before buying ES3 we were using PlayerPrefs and an editor tool to change the values really easy while playing or while off.
Is there any way to continue doing so? I changed the default settings of ES3 to save in PlayerPrefs but now I can't because it's in a different format.
Is there any easy way to do this? If not, I believe that having a window to change the saved data would be really nice.
Thanks !
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Joel
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Re: - Post your Feature Requests in this thread -

Post by Joel »

guidod wrote: Wed Jul 10, 2024 7:33 am Hello !
Before buying ES3 we were using PlayerPrefs and an editor tool to change the values really easy while playing or while off.
Is there any way to continue doing so? I changed the default settings of ES3 to save in PlayerPrefs but now I can't because it's in a different format.
Is there any easy way to do this? If not, I believe that having a window to change the saved data would be really nice.
Thanks !
Hi there,

As Easy Save stores data as JSON, which is text-based, you can open the file and modify the values directly. However, we do have a feature request for a File Editor here which you can vote on: https://moodkie.com/forum/viewtopic.php ... itor#p5424

All the best,
Joel
Joel @ Moodkie Interactive
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