Where is a location of ES2 save file on ios?

Easy Save 2 has been replaced by Easy Save 3, so is no longer supported.
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ren
Posts: 2
Joined: Fri Aug 31, 2018 2:45 am

Where is a location of ES2 save file on ios?

Post by ren »

Hi.
Question)
Where is a location of ES2 save file on ios?
ios Documents or LibraryCashe?

A location of Application.persistentDataPath(Unity API) is "/var/mobile/Applications/Program ID/Documents" on IOS.

but, apple app store rejection case is saving a file in Documents (from iOS Data Storage Guidelines)
and, this case need to set up Unity API Device.SetNoBackupFlag
https://docs.unity3d.com/ScriptReferenc ... pFlag.html

iOS Data Storage Guidelines
https://developer.apple.com/icloud/docu ... index.html
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Joel
Moodkie Staff
Posts: 4849
Joined: Wed Nov 07, 2012 10:32 pm

Re: Where is a location of ES2 save file on ios?

Post by Joel »

Hi there,

Easy Save stores data in Unity's Application.persistentDataPath by default, as they guarantee this to be accessible at runtime. The location is controlled by Unity and can differ between systems, but on iOS is usually the Documents folder.

If your app is being rejected because you're using Application.persistentDataPath, this will be a bug at Unity's end which they will want to rectify as soon as possible. So you should get in touch with them via the Unity forums or by sending them a bug report.

All the best,
Joel
Joel @ Moodkie Interactive
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ren
Posts: 2
Joined: Fri Aug 31, 2018 2:45 am

Re: Where is a location of ES2 save file on ios?

Post by ren »

Joel wrote:Hi there,

Easy Save stores data in Unity's Application.persistentDataPath by default, as they guarantee this to be accessible at runtime. The location is controlled by Unity and can differ between systems, but on iOS is usually the Documents folder.

If your app is being rejected because you're using Application.persistentDataPath, this will be a bug at Unity's end which they will want to rectify as soon as possible. So you should get in touch with them via the Unity forums or by sending them a bug report.

All the best,
Joel
thank you!
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