I'm creating mesh at runtime and need to save and load whenever needed. I'm using ES3.save and ES3.Load to load but material is not loading and also i added Type for it.
As per this link https://forum.unity.com/threads/easy-sa ... st-3326482
It tells it will save related components, but material is not loading.
Any leads will be helpful.
save custom mesh runtime and load
Re: save custom mesh runtime and load
Hi there,
Firstly, are you using the latest version of Easy Save from the Asset Store? There was a bug similar to this in the previous version which was fixed in last week's update.
Secondly, please try pressing the Refresh References button on the ES3ReferenceMgr Component attached to the Easy Save 3 Manager in your scene and see if this makes a difference.
Finally, if neither of these make a difference please could you PM me a basic project which replicates this?
All the best,
Joel
Firstly, are you using the latest version of Easy Save from the Asset Store? There was a bug similar to this in the previous version which was fixed in last week's update.
Secondly, please try pressing the Refresh References button on the ES3ReferenceMgr Component attached to the Easy Save 3 Manager in your scene and see if this makes a difference.
Finally, if neither of these make a difference please could you PM me a basic project which replicates this?
All the best,
Joel
Re: save custom mesh runtime and load
Hi Joel,
Thanks for the reply. Seems to be like it is working, sorry for late reply.
Thanks for the reply. Seems to be like it is working, sorry for late reply.